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Toxin General.

Unit List
Unit Description
Bomb Truck. Kamikaze vehicle.
Command Truck. Holds all GLA general's powers. Build it if you want to access them.
Crop Duster. Plane. Sprays acids and toxins. Very weak.
Jarmen Kell. Hero. Has many abilities.
Karakourt. Super tank. Effective vs all units.
Luna. Heavy artillery.
Mobile Rig. Digs tunnels.
Mortar Buggy. Light and fast artillery.
Poisoner. Close combat anti infantry vehicle. Kills building garrison.
Radar Van. Enables mini map. Detects stealth. Has long sight range.
Scolopendra. Close combat AT vehicle.
Scorpion. Tank. Effective vs armor and buildings.
Stinger Trooper. AA infantry.
Sturm-S. Long range AT vehicle.
Supply Truck. Mobile supply center. Workers put resources into it.
Technical. Recon. Can transport infantry. Attacks ground and air units.
Terrorist. Kamikaze infantry.
Toxin Rebel. Effective vs infantry.
Tunnel Defender. AT infantry.
Wasp. AA vehicle.
Worker. Builds structures. Gathers resources.

Upgrade List
Upgrade Description
Camouflage. Rebels become stealth.
Capture Building. Unlocks Rebel's Capture Building ability.
Chemical Warheads. Gives chemical stuffing (acid or toxin) for some missiles. Allows Luna to create toxin and acid clouds.
Command Truck Weapon. Gives weapon to Command Truck.
Concentrates. Poison pools exist for longer time.
Corrosion Catalyst. Acids become more powerful.
Difosgen. Toxins become more powerful.
Fortified Structure. All buildings get better armor.
Gas Warheads. Unlocks gas shells for Mortar Buggy.
Inflammable acids. Acid pools burn in some time.
Junk Repair. All vehicles gain ability to repair themselves automatically.
Mine Sweepers. Poisoner becomes immune to land mines.
Neutralizers. Your toxins and acids become harmless for your own and allied troops.
Radar Van Scan. Unlocks Radar Van's scanning ability.
Scorpion Rocket. Equips Scorpions with rockets. Rockets are effective vs tanks.
Silicon Warheads. AA weapons install yellow clouds in air. Clouds are very harmful for aircrafts.
Spies. Reveals enemy supply centers locations.
Tank Camouflage. Poisoner, Scolopendra and Karakourt become stealth.
Toxin Shells. Equips tanks and artillery with toxins. Toxins are effective vs infantry.
Worker Shoes. +25% worker movement speed.

Building List
Structure Description
Arms Dealer. Produces combat vehicles.
Barracks. Produces infantry.
Black Market. Generates cash. Researches some upgrades. Can be garrisoned.
Chemical Bunker. Defense structure. Explodes when enemy comes close. Creates large poison field on explosion.
Defense site. Base defense. Can be upgraded with different weapons.
Defiler. Super weapon. Launches poison and acid clouds.
Demo Trap. Defense structure. Explodes when enemy comes close.
Elbrus Storm. Super weapon. Launches missiles.
Factory. Produces workers and utility vehicles.
Palace. Tech center. Researches upgrades. Unlocks many units and structures.
Tunnel Network. Defense structure. Garrison can move from one Tunnel exit to another instantly.

Stealth Detector List
Unit Detection abilities
Radar Van. Detects stealth ground units and buildings only.
Radar Van Ping
(special ability).
Detects stealth ground units and buildings only.
Defense Site / Quad. Detects stealth aircrafts only.
Defense Site / Launcher. Detects stealth aircrafts only.
Stinger Trooper. Detects stealth aircrafts only.
Mobile Rig. Detects mines only.

Garrison Clearers List

Mobile Mortar upgraded with Gas Warheads

Mine Clearers List

Mobile Rig

Toxin and Radiation Clearers List

GLA Factory
Command Truck

Garrisonable buildings list
Building Description
Chemical Bunker. Connected with underground tunnels.
Tunnel Network. Connected with underground tunnels.
Black Market. Infantry can fire from inside.