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Contra 009 work in progress - Update 9
Posted June 6, 2017. By predator_bg.

Originally posted on ModDB by d-ce on Jun 06th, 2017

 
Hi everyone!
 
This time, we made a special treat for all of you. Before showing renders with descriptions as usual, we put a bit more effort and made little trailer video about this update. 
 
CAUTION!
 
Holding onto something while watching video is highly recommended, due to much awesomeness which causes your ass falling on the ground!
 
 
Now, let's explain what we saw.
 
- first, there is a new cool thing for Laser general. His Power Plant structures got unique upgrade, Laser Fences which can be upgraded from rank1. Laser fences will protect Power Plants from sabotage, and capturing by killing any infantry which comes very close. It also provides additional health to structure. But upgrade is not cheap, and drains one power point.
 
cores_render.jpg
 
- defense cores are special vehicle units for Super Weapon general, which can be produced from Command Center. From left to the right, Patriot, Ion and Grendel. As we saw in video, they can be deployed in their respective defense structures. Their cost is equal to defense structure and half of the Dozer price. In balance order, they are vulnerable, and especially in deploying phase which takes around 7 seconds. Defense cores are great at reducing micro, and capturing more zones on map. Carrying them by Chinook and deploying multiple at the same time, is much easier than building each structure with one Dozer.
 
- Atlas defense structure is already shown:
And now you saw it in game, with new weapon projectiles.
 
weather_render.jpg
 
- Weather manipulation device, is actually replacement for Blackout Missile System. More or less, it acts the same, but more visual effect is given, and will be even more. It also deals a bit more damage.
 
- Thing which is not shown in video, is Gatling addon for Patria
 
 
gatling_render.jpg
 
In order to balance Infantry vs. Airforce matchup, minigun upgrade for minigunners is moved to rank 3, while Gatling upgrade affects Machinegun Patria both visually and with firepower. 
 
And last but not least, is visual improvement on all USA structures, thanks to PredatorBG who took some time and effort to improve them for all of us: Click
 
We would also like to thank Hecthor Doomhammer who gave great review of Contra mod.
 
 
That's it for this update, see you soon!


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Hecthor Doomhammer Tries Contra
Posted May 14, 2017. By Hecthor Doomhammer.
4Cl2p6P.png
 
It's time to bring the Command & Conquer: Mod Spotlight back to a Generals - Zero Hour mod.
This mod was highly requested back in 2015 when I first announced I was interested in doing these Mod Spotlights and now it's finally time to dive in BLINDLY!
 
Over the course of 4 weeks (with 1 week me being away) I will 
take a good look at what Generals: Contra has to offer.
I can already tell from the 5 minutes I looked at this mod to see it it would work, that I've got my work cut out for me.
 
Tonight, May 14th 2017 at 20:00 CET / 18:00 GMT I'll have a good look at what treatment the GLA Faction received.
Since Contra introduces 1 new General per faction, I'll go over the vanilla Generals first and save the new one: Assault, for last.
 
For this momentous occasion I've created a countdown here. 
 
Hope to see you all then on my channel on Twitch TV!


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Atlas Base Defense
Posted April 16, 2017. By predator_bg.
Happy Easter everyone!
 
This time we didn't make a news article, since there are not many visually finished changes, but we do have one new unit ready.
 
Atlas.jpg
 
"Atlas" base defense replaces the old SSM artillery defense for Super Weapon general at rank 3.
 
Cost and build time are the same, it can hold up 4 infantry like before. But it lost ability to clear toxins and acids.
Also, it doesn't fire rockets anymore, instead it fires Power Bullets which can be upgraded both with Emmiter upgrade and EMP explosions.
 
Bullets are currently not deviated by ECM field.
 
Stay tuned for the upcoming Update with more news and fancy stuff!


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Contra 009 work in progress - Update 8
Posted February 26, 2017. By predator_bg.

Originally posted on ModDB by d-ce on Feb 26th, 2017

 
Hi folks!
 
It's been two months since we released Contra 009 Beta 2 version, and we can only say that we are very happy with your feedback, and with approximately 100 downloads per day.
 
We are also glad to see more people being active on Tunngle and our Discord channel. We apologize for not being active there, since we are occupied with our work for Contra, but you can discuss things there with some other people, and arrange games.
 
As you guys play and report bugs, we fix them and improve things. 
We fixed obvious Ratel II overpowered state, Centurion bonus damage and so on. Everything with purpose to make game even more balanced and enjoyable.
 
But we also proceeded with our scheduled work. It's important to note that this is not a patch update as some people are thinking, but a news update. Let's get to it.
 
This time we are more focused on GLA. 
 
- GLA Chemical general got a new structure, Chemical Lab, which replaces both Defiler and Bunker.
 
lab.jpg
 
Chemical Lab holds important upgrades for Chemical general. This is also the only structure which can spill toxins around, on your demand. Lab can launch both toxin and acid clouds anywhere on the map. Structure is available at rank 3, but requires Palace.
 
- Next one is Demo Scorpion
 
scorp.1.jpg
 
It was about time to change the old model right? We are focused on Demo general, since he has serious problems dealing with other generals. Demo Scorpion has better primary damage, and his standard suicide weapon. But, new addition is the demo charge, which Scorpion leaves on the ground when destroyed (not suicided). Demo charge can deal serious damage to tanks and infantry. It is a very good addition when your forces are retreating, or when attacking. Demo charges will block enemy units from advancing forward, or from chasing your units.
 
- All GLA generals got one version of Technical which replaces all old variants.
 
tech.jpg
 
This means also for GLA Chemical general. Chemical general now has Wasp available from rank 1, as AA unit. And Technical is now conventional rank 1 transport unit. His weapons are fixed now and get proper bonus from salvages.
 
- Last but not least, is visual update for China Bunkers. Previously, their garrisoned versions just had additional housecolor blocks, which were ugly. Now, it is improved with sandbags and wires.
 
bunk.jpg
 
I suggest you to subscribe and to follow Persun's channel, you can see good testing games between us there. You can also see new updated things even before article here.
 
There were some awesome games lately, which you should see:
 
 
 
 
 
 
 
A few errors, possibly causing mismatch errors have been found. We are testing for mismatches as well.
 
ThePredatorBG analyzed and fixed some errors in Skirmish and Challenge AI, as well as usual bug fixes.
 
Hope you enjoy, and see you next time!


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Contra 009 Beta 2 Released
Posted December 26, 2016. By predator_bg.

Merry Christmas and Happy New Year!
 
Hi everyone, as promised, we are releasing yet another version of Contra mod. 
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
 
Before actual download link, there are few new visual improvements to show, so let's start.
 
USA Laser Avenger tank
 
avenger_done.jpg
 
Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
 
USA Air Force's Black Hawk
 
blackhawk_done.jpg
 
In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
 
USA Air Force's Navy SEAL
 
seal_done.jpg
 
So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
 
GLA Toxin Pump
 
pump_done.jpg
 
GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
 
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
 
This is render of GLA assault general's Temple
 
temple_done3.jpg
 
No more yellow boring walls, now we have nice looking bricks.
 
And here is a picture of all GLA structures together:
 
GLAafter.jpg
 
Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises :D

  • all USA Valanx units now come with already upgraded TOW (but nerfed) weapons
  • all USA Valanx units passengers cannot fire from inside anymore
  • all USA Laser generals units, can go through rampage from game start, meaning, they upgrade lasers individually with experience
  • all GLA tunnels no longer have a mounted weapon, and don't give free tunnel defenders, but they are much cheaper and built very fast
  • all GLA command trucks are limited to 1
  • you can reach rank 6 now, which gives you additional 3 science points which you can spend on your general's powers

...for complete changelog article, visit this link:

Complete changelog

And now, finally download link:

 

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Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
 

Contra 009 Tunngle room screenshot

We would also like to thank some youtubers, which helped us in promoting Contra, with posting their videos. Either on multiplayer or challenge games. Visit their channels, and watch some good videos:

Persun (our tester and balance advisor)
MasterofRoflness
BurakkiD

Irwe3
GeneralsGentlemen
westwood
 
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
 
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
 
See ya next time!



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Contra 009 work in progress - Update 7
Posted August 6, 2016. By predator_bg.

Originally posted on ModDB by d-ce on Aug 6th, 2016

 

Hello dear friends!

 
As usual we are bringing you some insight into our progress. It would be a shame if Summer would go without some new fancy update right!? So, without much intro, let's get to it.
 
USA Super Weapon general got long awaited and expected tank unit, Centurion tank!
 
centurion.jpg
 
Centurion is energy depending, rank 1 tank, which needs to be purchased through general's powers. This means, if you want him, you will need to spend one science point. Centurion consumes 2 energy points, and without energy he is shut down. His special hovering locomotor allows him to drive over water and cliffs. Fires energy shots which cannot be deviated by ecm. Centurion is good to deal vs. any rank 1 tank, but also, with upgrades at rank 3, he can improve his armor, and weapon. But, while improving weapon, he will need even more energy, specifically he will need 3 energy points in total to be online. So, be careful, this is a tricky unit. Standing near Ion Plant will give him additional +50% damage bonus, because he will consume energy directly from Ion Plant.
 
centurion_bonus.jpg
 
Depending on your enemy, you will be able to choose whether you go standard with defenses, or you purchase this fancy tank. Mostly recommended vs. generals who do not rely too much on infantry.
 
Demo general's Ratel
 
Ratel.jpg
 
Ratel is a fine piece of technology designed for Demo general, available at rank 3. His main weapon can pierce through any rank 1 unit and deal significant damage to stronger units, for example Emperors. But, his main role is his secondary weapon, suicide pack, which is designed specifically to destroy huge vehicles like Emperors. Ratel's armor allows him to survive 2 Emperor shots, perform suicide attack and destroy Emperor. Additional ability is to transport 6 units (cannot fire from inside), which can survive suicide attack, and deal extra damage. Ratel is not a salvager, but he can be upgraded with many upgrades.
 
Stealth general's Ratel II
 
ratel2.jpg
 
This ratel variant is made specifically for stealth general. Available at rank 3, Ratel II is a sneaky bastard who lures his targets into trap. Ratel II is stealth by default, while standing still and shooting. He reveals himself only when moving. His special ability allows him to fire a jamming beam which makes enemy unit unselectable, while remaining stealth he also fires primary machinegun and deals significant damage to target. Targeted vehicle is helpless, cannot return fire because Ratel II is stealth, and also cannot force fire because cannot be selected. Only scout unit, or another can help you if you find yourself in trap. Since he is smaller, he can transport only 2 units (cannot fire from inside). Also, he is not a salvager.
 
Another big thing, is change in Laser general's gameplay. 
Laser general's units are no longer upgradeable through different lasers, they get better lasers with each rank. Basically, all laser units start with blue laser, while progressing through veterancy they improve to green, orange and finally red lasers. Advancing with laser units now pays off more than waiting and purchasing upgrades, I like to call this rampage gameplay. The more units your unit kills, the better weapon it gets. We all know each veterancy rank improved slightly weapon for each unit, but for laser units, this is very noticeable, both visually and gameplay-wise.
 
lasers.jpg
 
Some additional stuff is given to laser. New Laser Training power, available at rank 3, makes all laser units start with green laser. For this general, most important upgrade is Training upgrade from strategy center, which makes laser units gain experience twice faster.
 
 
Another small addition are generals flags on GLA Factory structures. No longer you will have to click on worker or factory to find out which general it is, you can simply look at flag.
 
gla_flags.jpg
 
I recommend you to follow Persun's youtube channel. He is our tester and he uploads videos of our games every week, as well as many other walkthrough videos. Our last 2v2 game will show you laser gameplay and Ratel in-game. It was a great game, take a look at it:
 
 
Thanks to our new members, Marakar and Teteros, we have more intense and mixed games. Before I end this update, Predator wants to leave a message too.
 
- Hi people, Predator here. Just want to keep you up to date on what's going on with other aspects of the mod, the ones which I'm responsible for. I have fixed some big AI issues, working on Challenge and Campaign as much as I can, and improving some cameos as well. Some people have requested new multiplayer maps, containing usable Boss technologies, but sadly, I don't have enough time in my hands for them... If you have interesting ideas in mind and would like to make cool maps like these, feel free to send me a PM. Show me what you've made and I may include it in the next release. I have a physical part done for an AOD map by the way (but no scripting). It's been sitting on my PC for years. Also, I would appreciate if anyone experiencing problems with the Contra Launcher (the "Could not launch Contra" error in particular) contacts me. I have made some changes to it, but need someone who had problems with it to test if it works for him now. Thanks guys.
 
There are some new features that are in progress, which will be shown in the next updates. Until then, stay tuned!


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Contra 009 work in progress - Update 6
Posted June 5, 2016. By predator_bg.
Originally posted on ModDB by ThePredatorBG on Jun 6th, 2016
 
Welcome back to another Contra update.
 
We haven't been resting all that much since the previous update. Dce making new gameplay changes and creating new models as well as testing all new changes online with Persun, and me fixing some bugs and working on maps.
 
A few new models were made for Cybernetic general. We present you the "Angel" walkers:
 
Angels.jpg
 
From left to the right:
 
- Remiel - anti-infantry walker which will replace Crab robot at rank 3
 
- Uriel - anti-tank walker which will replace Spider Tank at rank 3
 
- Hadriel - artillery walker which will replace Dominator at rank 3
 
Units have kept their former units' weapons and got a secondary weapon, Advanced Scan Systems.
 
Advanced scan systems are purchased with Advanced Data Transmission upgrade. It gives Angels a scan beam, which lowers targeted units' armor by 20%.
 
We will continue with model updates.
 

 
Here comes a trailer for the much anticipated Flame challenge mission. General Bao has risen from hell. Will you be able to endure the heat, general?



As you can see, heroes got new abilities which come very handy in battle.

Burton - can swim, and attack in water. With our own animations, Burton can now pass any obstacle in any map. Come across water and plant explosives on important enemy structures.

Terminator - due to his mechanical body, he can't swim, but he can now avoid being crushed by tanks, also, he can crush infantry as well as some obstacles. His size is visually increased too.

Lotus - is able to create holographic image of herself. This hologram is controllable by the player, can distract enemy defenses and units. Giving Lotus ability to escape, or provide diversion. Hologram has life time, and great armor.

Jarmen Kell - can create sandstorm, which covers him and nearby units. Enemies cannot see units, it is great for attacking or escaping. Enemy units also fire automatically at the storm, so your units can escape very easily. On snow maps, sandstorm is displayed as a snow mist.


That's it for now. Hope you enjoyed the update. Stay tuned!


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Contra 009 work in progress - Update 5
Posted March 27, 2016. By predator_bg.

Originally posted on ModDB by ThePredatorBG on Mar 27th, 2016
 

Hello, dear Contra fans and Happy Easter to those who celebrate it today! It is ThePredatorBG this time.
 
As said before, Cybernetic general is under revision. This means changing and/or adding new units.
 
One new unit for Cybernetic general is Cyber Dog, which is anti-personnel.
 
Cyber Dog is fully mechanical, and produced in Barracks. It is very fast, and because of this, is mostly used as infantry hunter. With its sharp iron teeth, it rips enemy infantry into pieces with one bite. You can use it in early game to block tech structures from being captured by your enemy. It is very effective vs. GLA generals. Due to its mechanical body, machine guns cannot harm it seriously. But RPGs and all other armor-piercing weapons can kill it almost instantly. Since it is a pure robot, it is vulnerable to ECM. Can be upgraded with Exoskeletons and Advanced Data Transmission upgrades.
 
cydog.jpg
 
 
For the last few days, I've been busy with preparing some overview of what I've been working on lately. And I have them in video format.
 
 
Sequoia trees have a gameplay role. Destroying one sequoia tree will cause it to fall down and create a domino effect. The end result is pretty obvious - the middle area of the map is completely swept. Remember that you can always achieve a comeback when the enemy has middle control by destroying the trees.
 
 
 
The purpose of this video is to show that capturable trains are possible in multiplayer. Capturing the train engine transfers the entire train to that player. After being owned by a player, it starts following the railroad path, goes out of the map borders and comes back again until it's destroyed. The map is still in progress.
 
 
 
This is the map intro of a new challenger, USA Boss, who will be available in later versions of Contra. Also, an FPS Control button was added to all Challenge maps. Each click changes the game speed in real time. You may have seen this button in older versions, but this time it works!
 
 
We have a new member in the team - Josh Zemlinsky. He is helping with the creation of new maps, currently for Campaign. Thanks, Josh!
 
Yes, you read it right - Campaign. I want to remind you that our Campaign is still in progress and it will come out one day. I could have shown something in this update, but... I don't want to spoil it. You are free to speculate.
 
In addition, we are recruiting experienced mapmakers. This means you need to have good world building and scripting knowledge. Mapmaking background is a big plus! If you fulfill the requirements and are willing to help, contact me by PM. The more people we are, the faster we will complete and release Challenge and Campaign content!


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Contra 009 work in progress - Update 4
Posted February 14, 2016. By predator_bg.
Originally posted on ModDB by dcesarec on Feb 14th, 2016
 
Hi people,
 
I hope you are all enjoying 009 Beta release. We want to thank you for voting for us, and for your support. 
It's also great to see 100 downloads of 009 Beta per day.
 
As usual, we are working constantly on balance, bug fixing, and adding new stuff. I am here to present you 3 new finished models.
 
- So, let's start. In order to bring as much as diversity as possible to generals, SW general got a new structure. Well, it's not so new, but its stats are different than other USA generals, and thus model is also changed.
It is Ion Plant structure.

RENDER.jpg
 
Ion Plant is cheaper than any other power plant in game, it is built much faster (those stats are still subject to change, so I won't write them in numbers). It gives SW general opportunity for rush, expand faster and take more control of the map. But, in order to balance it, you cannot upgrade System defense on it anymore, because player would attack with these structures. Also, it brings less power to you. So, you will need to make very large number of them to support your base. It has less health, and when destroyed, causes a small EMP explosion, shutting down all nearby tanks and structures for a few seconds. You cannot purchase more energy production on it like you could on other USA power plants. It has a nice rotating animation and awesome lighting effect. This is the new thing for SW general.
 
- Another update is for Cybernetic general. His old stealth patriot defense is replaced with new defenses. First one is Missile Defense System.
 
MISSILE_RENDER.jpg
 
Missile Defense System is effective only vs. ground targets, and more specifically vs. tanks and vehicles. Deals small damage to infantry too. Fires 6 rockets instead of 4 like old Patriot and does not relay position of enemies to nearby Patriots anymore. But its firepower is slightly better than Patriot. It provides better defense vs. tanks and especially vs. ECM because it has a stronger secondary damage radius.
 
- And last structure, also for Cybernetic general, is Gatling Defense System

GATLING_RENDER.jpg
 
It is perfect anti infantry and anti air defense. Not much to say about it, you get the picture. 
 
All those Cybernetic defenses are currently built as a separate object, but with help from TheHunter in coding, they could actually be built as upgrade on one specific structure (node).
 
Challenge and Campaign are being worked on. More info on those is coming in the next updates.
 
That's it for now, stay tuned.
 
P.S.
 
Once again, I will share you two YouTube channels which have and will have a lot of Contra videos, so track them and enjoy some nice battle videos:
 
 


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Contra 009 Beta Released
Posted December 8, 2015. By predator_bg.

Originally posted on ModDB by dcesarec on Dec 7th, 2015
 

banner1.jpg

 

Dear Contra players,
with small delay, we are bringing you first 009 release. As already known, our team which consists from 3 people (d-ceThePredatorBG, and our tester Persun) was working on 009 beta for about a year. 

But real life took from us even more time which we would dedicate to this project. So many plans and ideas are still not implemented in 009 release. However, many new things are inserted, many things are improved and fixed. You can read a detailed changelog here: http://www.moddb.com...logs-part-16-17

 

We encourage you to download this version, which is better than 008 Final in many aspects. Play it with friends, and play it with us.

 

94400.png

 

Join us either on Hamachi in this network: generalsgentlemen (Pass: generalsgentlemen); keep in mind, players on this network play all kind of ZH mods. 
Or you can join us in Tunngle, in Contra 009 room. We are looking forward to playing some online games.

Also, please support us by voting for us. No matter of winning something or not, it means a lot for us by knowing that people are still liking this project.
 

moty-125.png

 

Installation video tutorial (more info can be found in video description on YouTube):

 



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