» Contra 009 work in progress - Update 8
Posted February 26, 2017. By
Originally posted on ModDB by d-ce on Feb 26th, 2017
It's been two months since we released Contra 009 Beta 2 version, and we can only say that we are very happy with your feedback, and with approximately 100 downloads per day.
We are also glad to see more people being active on Tunngle and our Discord channel. We apologize for not being active there, since we are occupied with our work for Contra, but you can discuss things there with some other people, and arrange games.
As you guys play and report bugs, we fix them and improve things.
We fixed obvious Ratel II overpowered state, Centurion bonus damage and so on. Everything with purpose to make game even more balanced and enjoyable.
But we also proceeded with our scheduled work. It's important to note that this is not a patch update as some people are thinking, but a news update. Let's get to it.
This time we are more focused on GLA.
- GLA Chemical general got a new structure, Chemical Lab, which replaces both Defiler and Bunker.
Chemical Lab holds important upgrades for Chemical general. This is also the only structure which can spill toxins around, on your demand. Lab can launch both toxin and acid clouds anywhere on the map. Structure is available at rank 3, but requires Palace.
- Next one is Demo Scorpion
It was about time to change the old model right? We are focused on Demo general, since he has serious problems dealing with other generals. Demo Scorpion has better primary damage, and his standard suicide weapon. But, new addition is the demo charge, which Scorpion leaves on the ground when destroyed (not suicided). Demo charge can deal serious damage to tanks and infantry. It is a very good addition when your forces are retreating, or when attacking. Demo charges will block enemy units from advancing forward, or from chasing your units.
- All GLA generals got one version of Technical which replaces all old variants.
This means also for GLA Chemical general. Chemical general now has Wasp available from rank 1, as AA unit. And Technical is now conventional rank 1 transport unit. His weapons are fixed now and get proper bonus from salvages.
- Last but not least, is visual update for China Bunkers. Previously, their garrisoned versions just had additional housecolor blocks, which were ugly. Now, it is improved with sandbags and wires.
I suggest you to subscribe and to follow Persun's channel, you can see good testing games between us there. You can also see new updated things even before article here.
There were some awesome games lately, which you should see:
A few errors, possibly causing mismatch errors have been found. We are testing for mismatches as well.
ThePredatorBG analyzed and fixed some errors in Skirmish and Challenge AI, as well as usual bug fixes.
Here's the Granger Challenge fix: Click. The crash must now be gone forever. Simply extract the archive to your ZH folder.
» Contra 009 Beta 2 Released
Posted December 26, 2016. By
Merry Christmas and Happy New Year!
Hi everyone, as promised, we are releasing yet another version of Contra mod.
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
Before actual download link, there are few new visual improvements to show, so let's start.
USA Laser Avenger tank
Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
USA Air Force's Black Hawk
In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
USA Air Force's Navy SEAL
So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
GLA Toxin Pump
GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
This is render of GLA assault general's Temple
No more yellow boring walls, now we have nice looking bricks.
And here is a picture of all GLA structures together:
Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises
all USA Valanx units now come with already upgraded TOW (but nerfed) weapons
all USA Valanx units passengers cannot fire from inside anymore
all USA Laser generals units, can go through rampage from game start, meaning, they upgrade lasers individually with experience
all GLA tunnels no longer have a mounted weapon, and don't give free tunnel defenders, but they are much cheaper and built very fast
all GLA command trucks are limited to 1
you can reach rank 6 now, which gives you additional 3 science points which you can spend on your general's powers
...for complete changelog article, visit this link:
Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
» Contra 009 work in progress - Update 5
Posted March 27, 2016. By
Originally posted on ModDB by ThePredatorBG on Mar 27th, 2016
Hello, dear Contra fans and Happy Easter to those who celebrate it today! It is ThePredatorBG this time.
As said before, Cybernetic general is under revision. This means changing and/or adding new units.
One new unit for Cybernetic general is Cyber Dog, which is anti-personnel.
Cyber Dog is fully mechanical, and produced in Barracks. It is very fast, and because of this, is mostly used as infantry hunter. With its sharp iron teeth, it rips enemy infantry into pieces with one bite. You can use it in early game to block tech structures from being captured by your enemy. It is very effective vs. GLA generals. Due to its mechanical body, machine guns cannot harm it seriously. But RPGs and all other armor-piercing weapons can kill it almost instantly. Since it is a pure robot, it is vulnerable to ECM. Can be upgraded with Exoskeletons and Advanced Data Transmission upgrades.
For the last few days, I've been busy with preparing some overview of what I've been working on lately. And I have them in video format.
Sequoia trees have a gameplay role. Destroying one sequoia tree will cause it to fall down and create a domino effect. The end result is pretty obvious - the middle area of the map is completely swept. Remember that you can always achieve a comeback when the enemy has middle control by destroying the trees.
The purpose of this video is to show that capturable trains are possible in multiplayer. Capturing the train engine transfers the entire train to that player. After being owned by a player, it starts following the railroad path, goes out of the map borders and comes back again until it's destroyed. The map is still in progress.
This is the map intro of a new challenger, USA Boss, who will be available in later versions of Contra. Also, an FPS Control button was added to all Challenge maps. Each click changes the game speed in real time. You may have seen this button in older versions, but this time it works!
We have a new member in the team - Josh Zemlinsky. He is helping with the creation of new maps, currently for Campaign. Thanks, Josh!
Yes, you read it right - Campaign. I want to remind you that our Campaign is still in progress and it will come out one day. I could have shown something in this update, but... I don't want to spoil it. You are free to speculate.
In addition, we are recruiting experienced mapmakers. This means you need to have good world building and scripting knowledge. Mapmaking background is a big plus! If you fulfill the requirements and are willing to help, contact me by PM. The more people we are, the faster we will complete and release Challenge and Campaign content!
» Contra 009 work in progress - Update 4
Posted February 14, 2016. By
Originally posted on ModDB by dcesarec on Feb 14th, 2016
I hope you are all enjoying 009 Beta release. We want to thank you for voting for us, and for your support.
It's also great to see 100 downloads of 009 Beta per day.
As usual, we are working constantly on balance, bug fixing, and adding new stuff. I am here to present you 3 new finished models.
- So, let's start. In order to bring as much as diversity as possible to generals, SW general got a new structure. Well, it's not so new, but its stats are different than other USA generals, and thus model is also changed.
It is Ion Plant structure.
Ion Plant is cheaper than any other power plant in game, it is built much faster (those stats are still subject to change, so I won't write them in numbers). It gives SW general opportunity for rush, expand faster and take more control of the map. But, in order to balance it, you cannot upgrade System defense on it anymore, because player would attack with these structures. Also, it brings less power to you. So, you will need to make very large number of them to support your base. It has less health, and when destroyed, causes a small EMP explosion, shutting down all nearby tanks and structures for a few seconds. You cannot purchase more energy production on it like you could on other USA power plants. It has a nice rotating animation and awesome lighting effect. This is the new thing for SW general.
- Another update is for Cybernetic general. His old stealth patriot defense is replaced with new defenses. First one is Missile Defense System.
Missile Defense System is effective only vs. ground targets, and more specifically vs. tanks and vehicles. Deals small damage to infantry too. Fires 6 rockets instead of 4 like old Patriot and does not relay position of enemies to nearby Patriots anymore. But its firepower is slightly better than Patriot. It provides better defense vs. tanks and especially vs. ECM because it has a stronger secondary damage radius.
- And last structure, also for Cybernetic general, is Gatling Defense System
It is perfect anti infantry and anti air defense. Not much to say about it, you get the picture.
All those Cybernetic defenses are currently built as a separate object, but with help from TheHunter in coding, they could actually be built as upgrade on one specific structure (node).
Challenge and Campaign are being worked on. More info on those is coming in the next updates.
That's it for now, stay tuned.
Once again, I will share you two YouTube channels which have and will have a lot of Contra videos, so track them and enjoy some nice battle videos:
» Contra 009 work in progress - Update 3
Posted September 22, 2015. By
Originally posted on ModDB by dcesarec on Sep 20th, 2015
We are still making gameplay changes every day in order to balance the game. Fixing bugs, and inserting new stuff.
This time most changes got Infantry general. Introducing "Patria Family" vehicles, which will replace existing troop crawlers, Feng Yong artillery and ECM tank.
First one is machine gun troop crawler
Available at rank 1, armed with machinegun, which is effective vs. infantry and air units. Replaces gatling troop crawler. Has 4 sitplaces for your soldiers.
Anti tank troop crawler
Armed with light anti tank turret, available at rank 1. Has 3 sitplaces (4th goes for turret operator)
Artillery troop crawler
Replaces old artillery. Available at rank 1. Has 3 sitplaces.
Propaganda troop crawler.
Available at rank 3. Heals forces and gives firepower bonus. As the previous propaganda TC, has 8 sitplaces.
ECM troop crawler
Replaces old ECM tank. Deviates missiles, turns off vehicles. Has 4 sitplaces and available at rank 3. Great addition to your forces.
Grenade troop crawler
Best troop crawler version. Available at rank 3. Armed with grenade launcher, effective vs. all ground targets. Has 4 sitplaces.
All troop crawlers can be upgraded at rank 3 with special "Advanced Engineering" upgrade. This upgrade gives all troop crawlers additional health, and allows them to move over water. But due to all the weight, they lose their speed. So you will have to decide if you want the upgrade or not, depending on situation.
Some other small visual changes are with flame general. Immolator tank got new "Dragon Tail" turret. This turret shoots Lava shells, which are effective vs. everything. But mostly used vs. tanks.
And last one goes to Cybernetic general. Commando unit got a new model.
Predator is working with AI lately, and also he is improving and adding new stuff to challenge maps. Many animals were inserted in maps, and maps are looking better with each change.
At the end, I need to say thanks to TheHunter649 , he is giving me some advices with new things I encounter (about coding), and sharing codes with me.
» Contra 009 work in progress - Update 2
Posted July 31, 2015. By
Originally posted on ModDB by dcesarec on Jul 31st, 2015
We are back...
Again, hi folks..!! This is a second update of the new Contra 009 version. As always, we are working on all segments, as much as we can. We are still lacking staff, so I'm hereby inviting anyone interested, but with some skills, at least basic ones, to join us.
I will show you some pics of changed things. As usual, let's start with USA.
- This is Mosquito drone for Cybernetic general. Mosquito drone is used as special power, and it replaces A10 Thunderbolt Strike. Mosquito drone appears as reinforcement unit, and kills enemy infantry units only. It appears in 3 levels, each level has a different number of drones (3, 5, 7). Mosquito is very useful if you fight vs. infantry general. Or you simply need some backup vs. suiciders, Black Lotus etc.
- Next one is Shark drone. As said before, USA Strategy Centers have unique weapons when you use Bombardment Battle Plan. SW has Ion Tower, Laser has Railgun weapon, and Cybernetic has Shark drone. This drone is very useful vs. ground units. But it can be taken down with any AA weapon.
- China also had some makeovers. As you probably saw, Zhu Rong got a new model (screenshot).
- China Tank general got new structure. It's Overlord Headquarters. This structure is very important to Tank general. It is available at rank 3. Limited to 1 at a time, costs much, consumes power and it is revealed on the map to enemy players. But, it gives 15% discount to all Overlord based units, repairs all Overlord based units all over the map (as long as it exists). It also grants upgrades for Tank general, such as Uranium Shells, and Nuclear Tank upgrade. Structure can be captured and used by other China generals.
- Some GLA improvements. This is new Scorpion model. All 3 salvage variants.
- And new Bomb Truck with his Bio Bomb and High-Explosive Bomb variations.
Don't think this is all what we have done, as I said before, there are plenty more of changes in game balance, upgrades, and even particles. We test the new version every day and try to bring as much polished version as possible. So, I won't list all changes, because they are subject to change while testing. Also, you saw new animals and stuff, which will also appear on official maps (here).
Good players from this tournament will be able to join us in our every day new version testing, playing with us, suggesting new things and much more.
As for the end, I think I can say that the next update will be public 009 Beta release. So enjoy what we have done so far, apply for the tournament, test your skills, meet new people and wait for the new release
» Contra 009 work in progress - Update 1
Posted June 6, 2015. By
Originally posted on ModDB by dcesarec on Jun 6th, 2015
it's been a long time since our last update, which was release of 008 FINAL version.
I hope you guys enjoy playing this great mod as much as we do. We have been playing many online games, we watched many walkthrough videos on YouTube and we are happy that people are so much interested in Contra. Because of all that, and because of all ideas we still have, we continued our work.
So, let's put it in some order. Let's start with USA.
- Many people were sad that we could not fix bugs which appeared with Web Defense System, we were sad because of that too. But, we found a way to use this great weapon, slightly changed. So, we present you Super Weapon general's Ion Tower defense.
Ion Tower defense will replace Fire Base artillery, so it is available at rank 1. It consumes power, can be garrisoned by 4 infantry units. It is a precise artillery structure, effective vs all ground units.
- Next is Grendel defense system for SW general. Yes, you have probably seen this structure somewhere, it was used in Remix mod, and for USA Boss general, but now it's a part of SW general too. SW general's patriots are now changed, they are more effective but also cost more, they don't match up vs ECM tanks. This is where Grendel comes in, it's a very good anti-tank defense system. Does not depend on other defenses and brings good damage vs tanks.
- Let's continue with USA SW. Strategy Centers give you weapons if you choose bombardment strategy, right!? Before it was a boring artillery cannon for all USA generals. Not anymore, now they are unique and effective in their own ways. USA SW general has Ion Tower.
- Laser General has prototype of Rail Gun weapon, very devastating cannon.
- Laser general also has one good improvement. Colonel Burton now has a light saber instead of his knife attack. This attack is very effective vs tanks. He can kill rank 3 tanks with one blow. Col. Burton is also hidden while performing this attack, so if you see your tanks dying you better bring some scouts with you.
- That's it for USA... China didn't get any new visual candies (for now). But GLA did. This new tank, Marauder T-63, replaces the old Marauder model. New model is the finest of GLA units so far, and this honor is given to Assault general. Not only he is visual changed, he is also changed in his stats. He is more effective vs. tanks and structures now.
- New Challenge maps are also in progress. You can see, we are working on all aspects of the game. Below is shown challenge versus USA Boss.
- There are many more changes in balance and bug fixing. We read your comments, test everything and make changes. List of changes is big, and I won't post it right now because it could be changed in the future. Most important change that I can share with you is faster exp gaining. Yes, you heard good. Now you can get rank 5 a lot faster and game is more interesting.
- Last but not least, I would like to point you a few links to people that record and show Contra videos from time to time.
» Contra 008 FINAL released!
Posted December 26, 2014. By
Originally posted on ModDB by dcesarec on Dec 25th, 2014
Dear friends and fans... It has been a long ride since Contra 007 came out. Many years passed, many things happened, good and bad...
You all know that we changed team as we never expected we would. Many people are gone, busy with real life, our friends... Other bad things happened too, our precious was almost ripped off. We survived everything, gathered strength and continued our work. And yes, finally finished Contra 008 FINAL version.
We thank you all for your patience, sometimes it seemed we are not working. But we really had, learning new things, trying to find time for Contra and keep it alive.
Once again, I need to say thanks to these people who answered all my questions and helped us a lot. Track their mods and support them:
Before we get to the real thing, we will give you small gift, for your patience. New remodelled units.
Demolition angry mob:
And, new model for Assault general, Underground Command Post:
I need to remind you that Predator_BG (my dear friend and equal partner in this project), has made launcher for all of you who want English voices, and don't like our new voices. You will also have the option to choose new music or original, running game with or without shellmap.
For pure and total enjoyment of 008 FINAL, I recommend you to play with New unit voices, and New music. Speaking of music, we are saying thanks to:
ToneSlave who was a part of our team, but due to RL couldn't participate more. He made menu music, lobby music, and credit music. Also,
Charlie Lockwood who made awesome music for Enhanced mod, and gave us permission to use it. You will see how awesome music it is when you start playing.
One more thing, please understand that GLA does not refer to any country, no matter of language. PLEASE UNDESRSTAND THIS AND TRY TO ENJOY CONTRA!!!
And now, just a small guidance to all generals, some tips:
As known, most annoying general. Make plenty of defenses, hide, build superweapons and take your enemy piece by piece. Valanx and Thor are great supporting units for defending base, or to eliminate important enemy units and structures. Saturn is the slowest super unit in game, but most effective. Great armor, building options, and weapon that takes every target.
General who relies on air force. We reduced the need for micro, F18 units now don't waste missiles, they retarget on another enemy unit. If you have some skills, you will own the map. Comanche is now main unit, he can take both air and ground units, be invisible and search for hidden units. If you reach rank 5, with auroras and Wyvern, you can take everything down in a few seconds.
Slow, but powerful tanks. If you are not very skilled with micro, and just like pure force, then this is the general for you. His tanks can match any other tanks on the battlefield. Laser Thor is very powerful. Omega tank, as super unit, is artillery which is good against structures and tanks. Make sure to protect power structures.
It's all about heroes. His strategy is hit and run with small, weak but fast units at start. But at the end, you have many heroic units. He is the only general in game who uses multiple limited units like: Terminator, Cyborg Commando, Seraph, Nemesis and Cylons. Combine them all together and assimilate your enemy.
Most people will complain about lack of defenses, but why would you need defenses if you play as the most aggressive general in game!? Push forward with deadly units, or sneak from behind and simply erase half of the map with Hadron Collider. The most powerful super weapon in game is available at rank 3. But beware, "if you build it, they will come"!
Strongest infantry units in the game. Used for various atacks. You can either use them in Troop Crawlers or spread them on the battlefield in swarms. This general gets 3 types of artillery units with each major rank. His ambush powers can ensure you victory. Spawn Bunker, Barracks and drop airborne units in the enemy base, clone them... and destroy everything.
Everyone saying his super unit is from hell. Well, maybe he is considering its the strongest unit in game and can take any unit face to face. But to come to that, you will have to use well balanced tanks. Great general if you lack micro skills, and if you just started playing Contra.
Do you like playing with fire? Then this is the general for you. Burn everything up. He has special strategy with fuel trucks which are available at rank 1 from Command Center and they are stealth. Fuel truck can spill fuel which can be ignited by almost any flame unit. If you sneak up with them in the enemy base, or on group of enemy units, your enemy will be shocked with his units burning.
You gotta love this general. Pollute both ground and air, and watch all enemy units coming at you almost dead from all this acid, toxin and silicon clouds. Fully upgraded Qaraqurt as super unit is a bringer of death. If you face this general, prepare some medics...
When playing as Assault general, you don't have to use any particular strategy. You have good tanks, and great artillery units. But at rank 3, you have Tunnel ambush power. If your enemy forgets about that, you can send all your units in his base, and make him regret his lack of knowledge and attention. This general has the best parts of each GLA general. Obstacles are cheap but hard to destroy, they can stop all units from passing the terrain.
You can make everything stealth, any unit and structure. At rank 5 you can even blackout the map of your enemies. Question remains, how will your enemy fight something which he can't see??? Sneaky and deadly general. No one loves to play against him. Do you?
This general will be noticed for sure. Explosions everywhere, traps for any purposes and special demolition attacks. Strongest Elbrus Storm and mobile nuclear super units which literally erase half of the enemy base. Once you start spamming with this general, your enemy will regret playing against you.
And at the end, some installation instructions. Thanks to Contra launcher you can now have other mods in your Zero Hour folder. Extract all files from archive and folder "Contra008FINAL" to Zero Hour folder, start Contra Launcher and enjoy.
This version is mostly focused on online gaming. So please, join us on Tunngle. Challenge is finished, so you can enjoy brutal enemy too. Skirmish is working, but it's not polished to the end. Mostly known problem is that if you use Panic Attack as stealth general, it can cause crash, but it happens 1/5 times.
Visit C&C:Online. It is a GameSpy emulating server for modern Command & Conquer games, adapted to work for all the Command & Conquer games affected by the GameSpy closure (Generals, Zero Hour, C&C 3, Kane's Wrath, Red Alert 3). You can still play your favourite C&C online like before, without the need of third-party software.
» Summer Update
Posted September 1, 2014. By
Originally posted on ModDB by dcesarec on Jul 3rd, 2013
After a first 008 beta release, we continued our work on many mod aspects. Such as improving graphics, fixing bugs and adding some new models. Lately, team is busy with RL problems, but we will show you some of the work that has been done. Work will continue in order to give full 008 release which will be playable and enjoyable as 007 is, even better, with less possible bugs, with best graphics we can give.
What all is in progress now?
There are still bugs left to be fixed, and there are still graphics to be improved. Some models, vegetation, and new lighting environment. Also, new menu interface was not inserted in first 008 beta release properly, so you can expect full new menu interface.
So when can we expect full 008 release?
Not sure at the moment. I personally think it could be done by the end of this year, because not many things left to be done. Even next beta release could be considered as full release. This all depends on our free time and things we can achieve in this summer.
So, when, and will be second beta then?
Again, not sure, I hope in autumn or at the end of summer. But that is just my personal opinion, please note that!!!
I also have an announcement for all Contra fans.
Maybe some of you are familiar with this... but lately, Contra project team is discussing about Contra future. And, the conclusion is...
that we don't see a bright future for Contra mod anymore...........
on this old engine!!!
What does this mean???
This means that we want to move Contra mod on a better engine. We are sick and tired of old generals engine limitations (we can't insert all units we want), graphics (we are limited with polygons and textures size), bugs (unfixable engine bugs), lags (without a reason), mismatch, cheating players (those are the worst, I meet them very often) and such....
So, we are nesting, we are searching for a better host. So far, some of the engines are considered as hosts. RA3 engine, NeoAxis engine, and some others. We know it will be hard work and long project which has its own risks. It could turn out great, or it could turn out bad. But we will give it a try. We see Contra as an awesome game in future because we have skills and will to do that. Perhaps we will expand our team too, so stay tuned if we post that we need more people!
Don't worry, before we start doing that, we will give you 008 version finished.
Please note that all those things which I have posted now can be changed in any time. Anything can happen with our members because we all are struggling for better life.
But, enough of text now. Let me give you some pictures.
First, we have improved old Battlemasters. I love those tanks, but they had old texture. So, this is Flame general's Battlemaster:
If we improve Flame general's Battlemaster, it's only fair then to improve Nuke Battlemaster too:
Next, my favorite improvement is Cyborg unit, still under question. Like it to see it in Contra
My first rebels for Contra were not so great job. With time I improved my skills, so I have made new rebels too. Now they match to their cameos. From left to the right you see Demo Rebel armed with grenades, normal Rebel armed with machine gun and Toxin Rebel armed with a toxin gun and protected with gas mask.
We didn't show you new USA ranger before, right? He also has new machine gun too. They will have some variants in order to be better recognized on maps.
New GLA Airfield is made too. Old GLA Airfield was not so great model.
And, here are some screens with new vegetation too, you can see new water too. On most played maps in multiplayer games:
With this, I am ending this summer update. For all of you who don't know where to play Contra online, use Tunngle. Both 007 and 008 versions are played there in their rooms. So, join us!
I hope that soon will be one new update too which will show you new bushes, new lighting environment, new ground textures and few models that left to be done!
» Contra 008 Beta is out
Posted April 12, 2013. By
The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release. Many visual changes, fixed errors and balance adjustments have been made since 007.
Zero Hour version 1.04 is required!
Installation instructions: Put all files inside a clean Zero Hour directory (with no mods installed) and rename Scripts folder to Scripts1 (which is located inside Data folder).
Only one of these files must be inside your Zero Hour directory:
"!Contra008BetaRu.big" - for Russian language.
"!Contra008BetaEn.big" - for English language.
If you want to play other mods at the same time, make a copy of a clean Zero Hour and install 008 Beta in it. 008 Beta will be launched from the new folder. Other mods will be launched from the other folder.
Be aware that this is a BETA release! Bugs and imbalance are likely to be found. We already know about them. Expect them fixed in the final 008 version. We are also aware that some of you don't like the new voices (which are unfinished, though). Sit back and enjoy the BETA. Code, art and balance are subject to change in the future!