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» Desert Combat - Contra Tournament
Posted February 23, 2021. By predator_bg.

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Greetings Generals

Following the growth of the Contra Mod community & the wonderfully balanced fun gameplay it offers, the very first tournament has opened for signups.
 

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Date, Time and Location

Desert Combat will be on Sunday, 28th Feb beginning at 16:00 GMT. We will meet in the Contra Tournaments network on Radmin immediately after you check-in.

 

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One map will be played per round.

 

  • Tournament Desert / Map for Round 1
  • Lagoon Day / Map for Round 2
  • Barren Badlands / Map for Round 3
  • Gorge Drought / Map for Finale

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**** ALL REPLAYS MUST BE SAVED! ****



Desert Combat will be a SINGLE ELIMINATION. All rounds will be BO3 up to the Semi-Finals which are a Bo5. There is no 3rd place match.

Minimum participants: 8
Maximum participants: 16
 

Registration

All you need to do to register for this tournament is to post your in-game name & Discord name in the registration topic (also linked below). Only register if you're going to be able to show up on the day of. Registration officially closes on Saturday, 27th Feb at 20:00 GMT.
 

Check-in

The check-in period will be between 15:00 and 16:00 GMT, at which point the brackets will be drafted and made official. There will be an official check-in thread that will open at 15:00. To check-in: simply post in the check-in thread and include your in-game name if it's different than your forum name. If you check in and you don't participate, you may be banned from any tournaments for 30 days. If you can't play, don't check-in. Only players that are registered will be allowed to check-in. Only checked in players will be in the bracket. If you have a situation that would cause you to not be able to check-in, but you can still participate then message Leikeze.

You will have 15 minutes to begin your games after the brackets are posted. Brackets will likely be posted by 16:05, but this depends on how late players check-in. You must start your games by 16:15 or you will be disqualified.


If you're early then you're on time. If you're on time then you're late. And if you're late you're disqualified!

There is simply no fun in sitting around waiting on people, so the 15 minutes is the maximum grace period allowed in between all rounds. Failure to appear at any stage of the event will result in a forfeit. Extreme circumstances can be discussed with event staff.

If you need to take a break in between games, inform your opponent and the Referee. At most, five minute breaks will be allowed and only if needed. Maximum one break per round. If a player is found to be abusing this freedom or failing to inform the necessary parties or not returning on time, you will be disqualified at Referee discretion.
 

Streaming

All matches will be streamed. So do not start playing until you and your opponent have arranged with a streamer.

In case the streamer causes bad lag, you may choose to play without one, however, you must then send the replay after each match to a streamer so that they can stream the matches.
 


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Register / Discuss



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» Contra 009 FINAL Patch 3 Hotfix
Posted January 27, 2021. By predator_bg.

Welcome to another update! A small hotfix patch has just been released!

 

NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.

 

Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.

 

There's not quite too much more to say or show, so here's a straight link to the changelog: https://www.moddb.co...angelog-part-23



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» Contra 009 FINAL PATCH 3 released!
Posted December 31, 2020. By predator_bg.

Happy New Year everyone!

Thank you for voting once again in this year's MOTY!
We made it to honorable mentions, and that's a good sign that people still love and support our work.

As promised, Patch 3 is here!!!!

We've worked hard, especially this month, to make even more content. As usual we worked on all aspects, visuals, balances, voices, bug fixes, everything to improve previous version and to give something new, as we heading towards our final goal = Contra which will have everything in its best!

There are many people who are working with us freely, artists, testers, voice actors, mappers. They are all respectively listed and credited in Credits!

With every update, we also share sneak peak of new stuff. We will respect tradition!

USA Cybernetic Lancer Droid model was not well received by many people as it didn't fit rank 1 drone army. Lancer benefits from AP Bullets upgrade (+25% damage).

 

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We started with GLA structures in past, adding extra objects to each side to make structures even more unique. We continued with all other factions too. You will notice them in game even more.

 

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Please, feel free to use this download button and give yourself a treat!!
And special thanks to people who support us, their names are listed in Credits! It means a lot to us!

 

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» Contra 009 FINAL PATCH 2 released!
Posted December 17, 2019. By predator_bg.

Just before Holidays, we decided to finally release long awaited Patch 2 for Contra 009 FINAL!

We know that patch 1 was long time ago and you expected patch 2 earlier this year, but we packed so many things into this that at the end it was worth waiting.

This Holiday special bundle includes: reported bug fixes, new artwork, new voices, new general's powers, fixed AI, new maps, new launcher and new VPN!

- So, let's start with bug fixes and in-game changes!

To avoid huge list in this important article, you can read full changelog by following this link: https://www.moddb.co...angelog-part-21

- Just some of the new artwork!
A lot of in game stuff is changed, from units, effects, to game menu interface. Most of the beautiful stuff you will experience while playing.
However, as usual, here are some new renders of redesigns:

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As seen in official videos, Valanx is replaced with Hummer variants. There are 2 random variants with snow version.

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Super Weapon and Air Force generals use Hummer-based Avenger

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Old Seraph mech is redesigned with concept similar to other angel type units!

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GLA Marauder tank is now using its original Zero Hour concept, but much more detailed and improved!

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Most of the "spawn" generals powers in game are balanced in such way, that they are dropped by planes. This change affected GLA and for this purpose small cargo plane has been made. Corvus will drop demo traps, acid, toxins and tunnel drillers.

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China Gatling defense is also improved visually!

 

- Contra is richer by one new dimension now, thanks to voice actors and amazing job they did for so many units: Matthew Vanston (1, 2), Trench Dog, Forrest McGilvray, Connor Miranda (1), Cari Scholtens, TryToEpic (1, 2), Kinsmarck (1), Greekas, Caroline Sawatzki, Maelstrom (1)

- Contra Launcher has been reworked to support a new VPN. Once again you have everything you need with one control panel:

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- Now you can also support us and our work. Contra is larger than before, and includes many collaborators and skilled people who share and sacrifice their free time in order to expand and improve this mod. All the support will be a reward used for further projects!

 

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At the end, once again we want to say thanks to all the good people who voted for Contra in the last MOTY.
It's always good to see that hard work is appreciated, and so it can be this year too.
Contra is already in second round and we are happy for this, but feel free to vote once again and help us score better!

https://www.moddb.co...op100#vote10422



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» Contra 009 FINAL released!
Posted January 1, 2019. By predator_bg.

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As promised, we are bringing you Contra 009 Final in 2018!

The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability changes have been made! This is a well polished version. A lot of attention was put in all aspects by all people involved: developers, testers and collaborators! 009 Final introduces three new challengers: USA, China and GLA Boss. Skirmish AI was fixed and then drastically improved. Numerous crash and mismatch errors were found and fixed.

First of all, let us say that we are so grateful and thankful for all of your voting, which helped Contra to score very high in MOTY 2018 and boost Contra's popularity.
As a thank you, we have a small gift which is actually last minute model work. It will improve visuals even more.
Angels for Cybernetic general have been remodelled and improved.

 

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Angels are remade by Creator and dce.

This has been an amazing year for us, and for Contra. Our community grows each day. Many good and talented people are joining us, and helping us improving various segments.
But also, very important news is that Creator is back!

He will join us in our development, and help us achieve our goals and plans for next version, but even more.
Creator already improved some stuff like walking animations for spiders, walkers, projectiles and some more.

 

One of the new additions is hand-made map previews for all maps (by triatomic). A lot of effort and work is put on this one, everything in order to have better visuals for you!

 

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Of course, there is a brand new launcher made by Predator, with full ContraVPN support (made by tet too)! You no longer have to search people online, struggle with settings....Everything starts with this launcher. ContraVPN is maintained by the wonderful guy tet.

Use this power wisely. Meet other people, join online games, improve your skills.

 

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Of course, if you don't like to play multiplayer games, you can always compete vs improved AI (by Predator), or enjoy redesigned challenge games and fight even Boss generals!

If you need instructions for setting things up, Persun is your guy. His channel is better and better, and has more and more Contra content. Instructions video below!

 

 

We have no doubt that more of our friends and streamers will offer more content on their channels. Please check them, and subscribe, so you can be sure not to miss anything: Jundiyy, Maelstrom

 

One thing which you won't miss if you play Contra, are well-known super units. All of our super units have been voiced by voice actors who made really amazing job: Maelstrom, Matthew Vanston and George Exley

 

Thanks to WWB2 for big attention to details, helping us with challenge missions and bug hunting, Adriane for making new multiplayer maps and triatomic for the high-quality map previews and decals! Testing 009 Final to ensure quality release would not be possible without Dark_E_Swan, WWB2, Armanis, ParadoX, Persun, tet, triatomic, Marakar, Jundiyy, Adriane, Raven, Noctis, Falcon and Nizar_Haddad for continuous support with testing and reporting issues. Special thanks to Nizar_Haddad for close collaboration in fixing hard-to-fix bugs.

However, we need to warn you about possible Mismatch problems with AI. Blaming SAGE for such thing became a meme, but unfortunately it is a true one. We stretched this old engine in every direction, made sure to have everything polished, but with improved AI, and tons of new stuff, mismatch may happen often if you play online game with your friend vs. AI. So, please keep this in mind. Remove AI and it will be fine.

What more to say at the end of this year!? We wish you all happy and successful New 2019 Year!
See you in next adventure!

 

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Link to changelog



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» Contra 009 Beta 2 Released
Posted December 26, 2016. By predator_bg.

Merry Christmas and Happy New Year!
 
Hi everyone, as promised, we are releasing yet another version of Contra mod. 
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
 
Before actual download link, there are few new visual improvements to show, so let's start.
 
USA Laser Avenger tank
 
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Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
 
USA Air Force's Black Hawk
 
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In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
 
USA Air Force's Navy SEAL
 
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So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
 
GLA Toxin Pump
 
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GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
 
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
 
This is render of GLA assault general's Temple
 
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No more yellow boring walls, now we have nice looking bricks.
 
And here is a picture of all GLA structures together:
 
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Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises :D

  • all USA Valanx units now come with already upgraded TOW (but nerfed) weapons
  • all USA Valanx units passengers cannot fire from inside anymore
  • all USA Laser generals units, can go through rampage from game start, meaning, they upgrade lasers individually with experience
  • all GLA tunnels no longer have a mounted weapon, and don't give free tunnel defenders, but they are much cheaper and built very fast
  • all GLA command trucks are limited to 1
  • you can reach rank 6 now, which gives you additional 3 science points which you can spend on your general's powers

...for complete changelog article, visit this link:

Complete changelog

And now, finally download link:

 

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Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
 

Contra 009 Tunngle room screenshot

We would also like to thank some youtubers, which helped us in promoting Contra, with posting their videos. Either on multiplayer or challenge games. Visit their channels, and watch some good videos:

Persun (our tester and balance advisor)
MasterofRoflness
BurakkiD

Irwe3
GeneralsGentlemen
westwood
 
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
 
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
 
See ya next time!



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» Contra 009 Beta Released
Posted December 8, 2015. By predator_bg.

Originally posted on ModDB by dcesarec on Dec 7th, 2015
 

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Dear Contra players,
with small delay, we are bringing you first 009 release. As already known, our team which consists from 3 people (d-ceThePredatorBG, and our tester Persun) was working on 009 beta for about a year. 

But real life took from us even more time which we would dedicate to this project. So many plans and ideas are still not implemented in 009 release. However, many new things are inserted, many things are improved and fixed. You can read a detailed changelog here: http://www.moddb.com...logs-part-16-17

 

We encourage you to download this version, which is better than 008 Final in many aspects. Play it with friends, and play it with us.

 

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Join us either on Hamachi in this network: generalsgentlemen (Pass: generalsgentlemen); keep in mind, players on this network play all kind of ZH mods. 
Or you can join us in Tunngle, in Contra 009 room. We are looking forward to playing some online games.

Also, please support us by voting for us. No matter of winning something or not, it means a lot for us by knowing that people are still liking this project.
 

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Installation video tutorial (more info can be found in video description on YouTube):

 



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» Contra 009 work in progress - Update 2
Posted July 31, 2015. By predator_bg.

Originally posted on ModDB by dcesarec on Jul 31st, 2015

 

We are back...

 

Again, hi folks..!! This is a second update of the new Contra 009 version. As always, we are working on all segments, as much as we can. We are still lacking staff, so I'm hereby inviting anyone interested, but with some skills, at least basic ones, to join us.

 

I will show you some pics of changed things. As usual, let's start with USA.

 

- This is Mosquito drone for Cybernetic general. Mosquito drone is used as special power, and it replaces A10 Thunderbolt Strike. Mosquito drone appears as reinforcement unit, and kills enemy infantry units only. It appears in 3 levels, each level has a different number of drones (3, 5, 7). Mosquito is very useful if you fight vs. infantry general. Or you simply need some backup vs. suiciders, Black Lotus etc.

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- Next one is Shark drone. As said before, USA Strategy Centers have unique weapons when you use Bombardment Battle Plan. SW has Ion Tower, Laser has Railgun weapon, and Cybernetic has Shark drone. This drone is very useful vs. ground units. But it can be taken down with any AA weapon.

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- China also had some makeovers. As you probably saw, Zhu Rong got a new model (screenshot).

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- China Tank general got new structure. It's Overlord Headquarters. This structure is very important to Tank general. It is available at rank 3. Limited to 1 at a time, costs much, consumes power and it is revealed on the map to enemy players. But, it gives 15% discount to all Overlord based units, repairs all Overlord based units all over the map (as long as it exists). It also grants upgrades for Tank general, such as Uranium Shells, and Nuclear Tank upgrade. Structure can be captured and used by other China generals.

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- Some GLA improvements. This is new Scorpion model. All 3 salvage variants.

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- And new Bomb Truck with his Bio Bomb and High-Explosive Bomb variations.

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Don't think this is all what we have done, as I said before, there are plenty more of changes in game balance, upgrades, and even particles. We test the new version every day and try to bring as much polished version as possible. So, I won't list all changes, because they are subject to change while testing. Also, you saw new animals and stuff, which will also appear on official maps (here).

 

- I would like to point you to a Contra 008 FINAL tournament, register here: Contra 008 FINAL tournament

 

Good players from this tournament will be able to join us in our every day new version testing, playing with us, suggesting new things and much more.

As for the end, I think I can say that the next update will be public 009 Beta release. So enjoy what we have done so far, apply for the tournament, test your skills, meet new people and wait for the new release ;)



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» Contra 008 Beta is out
Posted April 12, 2013. By MelAndr.

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The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release. Many visual changes, fixed errors and balance adjustments have been made since 007.

Zero Hour version 1.04 is required!

Installation instructions: Put all files inside a clean Zero Hour directory (with no mods installed) and rename Scripts folder to Scripts1 (which is located inside Data folder).
Only one of these files must be inside your Zero Hour directory:
"!Contra008BetaRu.big" - for Russian language.
"!Contra008BetaEn.big" - for English language.


If you want to play other mods at the same time, make a copy of a clean Zero Hour and install 008 Beta in it. 008 Beta will be launched from the new folder. Other mods will be launched from the other folder.

 

Be aware that this is a BETA release! Bugs and imbalance are likely to be found. We already know about them. Expect them fixed in the final 008 version. We are also aware that some of you don't like the new voices (which are unfinished, though). Sit back and enjoy the BETA. Code, art and balance are subject to change in the future!

 

You can download the mod here:
http://contra.cncgui...ntra008Beta.rar

 
Stay tuned for further updates!


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» Autumn Update 4
Posted October 28, 2012. By MelAndr.
The fourth Autumn update is ready.

New Dragon Tank design for Flame General. All characteristics are the same.
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The Cylon got redesigned. It replaces the Stormtrooper from 007.
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General Tao's Nuclear Tank Hunter is equipped with a nuclear launcher, backpack and goggles. No unit parameters were changed.
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New multiplayer map for 2 players - Desert Route. Tech structures: 2 Radars, 2 Reinforcement Pads and 2 Oil Derricks.
Note: The vegetation is in progress. Trees and bushes will look better in the final 008.
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