» Desert Combat - Contra Tournament
Posted February 23, 2021. By
predator_bg.
Greetings Generals
Following the growth of the Contra Mod community & the wonderfully balanced fun gameplay it offers, the very first tournament has opened for signups.
Date, Time and Location
Desert Combat will be on Sunday, 28th Feb beginning at 16:00 GMT. We will meet in the Contra Tournaments network on Radmin immediately after you check-in.
Desert Combat will be a SINGLE ELIMINATION. All rounds will be BO3 up to the Semi-Finals which are a Bo5. There is no 3rd place match.
Minimum participants: 8 Maximum participants: 16
Registration
All you need to do to register for this tournament is to post your in-game name & Discord name in the registration topic (also linked below). Only register if you're going to be able to show up on the day of.Registration officially closes on Saturday, 27th Feb at 20:00 GMT.
Check-in
The check-in period will be between 15:00 and 16:00 GMT, at which point the brackets will be drafted and made official. There will be an official check-in thread that will open at 15:00. To check-in: simply post in the check-in thread and include your in-game name if it's different than your forum name. If you check in and you don't participate, you may be banned from any tournaments for 30 days. If you can't play, don't check-in. Only players that are registered will be allowed to check-in. Only checked in players will be in the bracket. If you have a situation that would cause you to not be able to check-in, but you can still participate then message Leikeze.
You will have 15 minutes to begin your games after the brackets are posted. Brackets will likely be posted by 16:05, but this depends on how late players check-in. You must start your games by 16:15 or you will be disqualified.
If you're early then you're on time. If you're on time then you're late. And if you're late you're disqualified!
There is simply no fun in sitting around waiting on people, so the 15 minutes is the maximum grace period allowed in between all rounds. Failure to appear at any stage of the event will result in a forfeit. Extreme circumstances can be discussed with event staff.
If you need to take a break in between games, inform your opponent and the Referee. At most, five minute breaks will be allowed and only if needed. Maximum one break per round. If a player is found to be abusing this freedom or failing to inform the necessary parties or not returning on time, you will be disqualified at Referee discretion.
Streaming
All matches will be streamed. So do not start playing until you and your opponent have arranged with a streamer.
In case the streamer causes bad lag, you may choose to play without one, however, you must then send the replay after each match to a streamer so that they can stream the matches.
» Contra 009 Beta 2 Released
Posted December 26, 2016. By
predator_bg.
Merry Christmas and Happy New Year!
Hi everyone, as promised, we are releasing yet another version of Contra mod.
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
Before actual download link, there are few new visual improvements to show, so let's start.
USA Laser Avenger tank
Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
USA Air Force's Black Hawk
In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
USA Air Force's Navy SEAL
So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
GLA Toxin Pump
GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
This is render of GLA assault general's Temple
No more yellow boring walls, now we have nice looking bricks.
And here is a picture of all GLA structures together:
Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises
all USA Valanx units now come with already upgraded TOW (but nerfed) weapons
all USA Valanx units passengers cannot fire from inside anymore
all USA Laser generals units, can go through rampage from game start, meaning, they upgrade lasers individually with experience
all GLA tunnels no longer have a mounted weapon, and don't give free tunnel defenders, but they are much cheaper and built very fast
all GLA command trucks are limited to 1
you can reach rank 6 now, which gives you additional 3 science points which you can spend on your general's powers
...for complete changelog article, visit this link:
Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
We would also like to thank some youtubers, which helped us in promoting Contra, with posting their videos. Either on multiplayer or challenge games. Visit their channels, and watch some good videos:
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
» Contra 009 work in progress - Update 6
Posted June 5, 2016. By
predator_bg.
Originally posted on ModDB by ThePredatorBG on Jun 6th, 2016
Welcome back to another Contra update.
We haven't been resting all that much since the previous update. Dce making new gameplay changes and creating new models as well as testing all new changes online with Persun, and me fixing some bugs and working on maps.
A few new models were made for Cybernetic general. We present you the "Angel" walkers:
From left to the right:
- Remiel - anti-infantry walker which will replace Crab robot at rank 3
- Uriel - anti-tank walker which will replace Spider Tank at rank 3
- Hadriel - artillery walker which will replace Dominator at rank 3
Units have kept their former units' weapons and got a secondary weapon, Advanced Scan Systems.
Advanced scan systems are purchased with Advanced Data Transmission upgrade. It gives Angels a scan beam, which lowers targeted units' armor by 20%.
We will continue with model updates.
Here comes a trailer for the much anticipated Flame challenge mission. General Bao has risen from hell. Will you be able to endure the heat, general?
As you can see, heroes got new abilities which come very handy in battle.
Burton - can swim, and attack in water. With our own animations, Burton can now pass any obstacle in any map. Come across water and plant explosives on important enemy structures.
Terminator - due to his mechanical body, he can't swim, but he can now avoid being crushed by tanks, also, he can crush infantry as well as some obstacles. His size is visually increased too.
Lotus - is able to create holographic image of herself. This hologram is controllable by the player, can distract enemy defenses and units. Giving Lotus ability to escape, or provide diversion. Hologram has life time, and great armor.
Jarmen Kell - can create sandstorm, which covers him and nearby units. Enemies cannot see units, it is great for attacking or escaping. Enemy units also fire automatically at the storm, so your units can escape very easily. On snow maps, sandstorm is displayed as a snow mist.
That's it for now. Hope you enjoyed the update. Stay tuned!
» Pave Low and other updates.
Posted June 23, 2010. By
Creator.
I completed new helicopter for Air Force general. This is Pave Low - flying artillery. It launches 2 cruise missiles at long ranges. In order to make it balanced, I made it to require additional command unit. Pave Low has very short attack range by itself, but when you put the SLID under it, its range gets increased 3 times. It is also easy to counter these helicopters. Destroy the SLID, which stands under them - and Pave Lows will not attack you any longer.
Another update is new 3D model for Cyber general's Pegasus UCAV. I decided to redesign it completely instead of using old concept.
And the last update is new effect for Laser general's Annihilator and Omega cannons. When plasma bold explodes, ot launches fragments, which move along the helix. Fragments don't bring any damage.
» I've got level up
Posted February 25, 2008. By
Creator.
Yes, I've got level up. +1 to skining skill
Recently I learned how to make good textures. Thanks to Woody. Studying of his tutorials and textures allowed me to make a step forward. First of all I reskinned my old GLA L-29 gunship. It took 2 days. Look at the result:
» New special power for Cyber general - Comando call
Posted August 12, 2007. By
Creator.
Cybernetics general will have new special power - Cyborg Comando call. This power will be available at rank 5 and will require drop pods purchased. It drops only one space capsule with only one unit inside - powerful cyborg with durable armor and devastating firepower.
Cyborg hovers at low altitude above ground, water and cliffs. Also it is able to take off and fly high using its anti-gravity pack. Such system allows it to avoid enemy fire. It can ascend to avoid fire from enemy tanks and artillery and it can descend to avoid fire from enemy anti-aircraft units. Cyborg is armed with electricical discharger which is effective versus all types of targets - infantry, tanks, structures and aircrafts.
» Amphibious transport for the GLA
Posted June 23, 2007. By
Creator.
As you know, USA and China have transport helicopters (Chinooks and Helixes) which allow to overcome unpassible terrain and drop forces behind enemy defenses. GLA had no such ability. Many players were unhappy with it because GLA was diversion-style faction and it had to have a way to drop forces behind enemy back. Now I'm glad to tell you that GLA get new amphibious transport in Contra 006. It will be 2 different variants:
1) Just a transport which can carry both infantry and vehicles. Such vehicle will be owned by Stealth and Demolition generals.
2) Mobile rig which digs tunnels. Such vehicle will be owned by Assault and Toxin generals.
These vehicles will be available in the very begining at GLA Factory. They are unarmed, have bad armor, but speedy enough and have no any prerequisites to be built.
» Cybernetic Force
Posted June 18, 2006. By
Creator.
Screenshot of Cybernetic General force:
Spider robot - armed with dual armour piercing cannons. Effective vs tanks and structures. Weak vs infantry. It is replacement for usual Crusader tank, but it is not quite equal to it. It has slightly less armour and speed, but brings more damage and can crawl cliffs. Cost is the same - $800 per unit.
Stormtrooper - armed with automatic cannons. Effective vs infantry. Can fire at aircrafts.
Cyborg - just improoved ranger. Resistant to poisons and radiation; has more vitality and more powerfull assault rifle.