Contra



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» Announcement about news posting.
Posted September 5, 2022. By predator_bg.

As you may have noticed, there haven't been any news posts here for more than a year. Development has never stopped, we just stopped posting here.

 

So, follow us on ModDB and Discord instead for the latest stuff!



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» Contra 009 FINAL Patch 3 Hotfix
Posted January 27, 2021. By predator_bg.

Welcome to another update! A small hotfix patch has just been released!

 

NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.

 

Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.

 

There's not quite too much more to say or show, so here's a straight link to the changelog: https://www.moddb.co...angelog-part-23



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» Contra 009 FINAL PATCH 2 released!
Posted December 17, 2019. By predator_bg.

Just before Holidays, we decided to finally release long awaited Patch 2 for Contra 009 FINAL!

We know that patch 1 was long time ago and you expected patch 2 earlier this year, but we packed so many things into this that at the end it was worth waiting.

This Holiday special bundle includes: reported bug fixes, new artwork, new voices, new general's powers, fixed AI, new maps, new launcher and new VPN!

- So, let's start with bug fixes and in-game changes!

To avoid huge list in this important article, you can read full changelog by following this link: https://www.moddb.co...angelog-part-21

- Just some of the new artwork!
A lot of in game stuff is changed, from units, effects, to game menu interface. Most of the beautiful stuff you will experience while playing.
However, as usual, here are some new renders of redesigns:

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As seen in official videos, Valanx is replaced with Hummer variants. There are 2 random variants with snow version.

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Super Weapon and Air Force generals use Hummer-based Avenger

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Old Seraph mech is redesigned with concept similar to other angel type units!

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GLA Marauder tank is now using its original Zero Hour concept, but much more detailed and improved!

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Most of the "spawn" generals powers in game are balanced in such way, that they are dropped by planes. This change affected GLA and for this purpose small cargo plane has been made. Corvus will drop demo traps, acid, toxins and tunnel drillers.

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China Gatling defense is also improved visually!

 

- Contra is richer by one new dimension now, thanks to voice actors and amazing job they did for so many units: Matthew Vanston (1, 2), Trench Dog, Forrest McGilvray, Connor Miranda (1), Cari Scholtens, TryToEpic (1, 2), Kinsmarck (1), Greekas, Caroline Sawatzki, Maelstrom (1)

- Contra Launcher has been reworked to support a new VPN. Once again you have everything you need with one control panel:

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- Now you can also support us and our work. Contra is larger than before, and includes many collaborators and skilled people who share and sacrifice their free time in order to expand and improve this mod. All the support will be a reward used for further projects!

 

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At the end, once again we want to say thanks to all the good people who voted for Contra in the last MOTY.
It's always good to see that hard work is appreciated, and so it can be this year too.
Contra is already in second round and we are happy for this, but feel free to vote once again and help us score better!

https://www.moddb.co...op100#vote10422



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» Contra 009 FINAL PATCH 1 released!
Posted February 24, 2019. By predator_bg.
Welcome to another Contra update! Patch 1 for 009 Final has just been released! Changelog: https://forums.revor...opic/?p=1097535

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» Contra 009 FINAL released!
Posted January 1, 2019. By predator_bg.

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As promised, we are bringing you Contra 009 Final in 2018!

The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability changes have been made! This is a well polished version. A lot of attention was put in all aspects by all people involved: developers, testers and collaborators! 009 Final introduces three new challengers: USA, China and GLA Boss. Skirmish AI was fixed and then drastically improved. Numerous crash and mismatch errors were found and fixed.

First of all, let us say that we are so grateful and thankful for all of your voting, which helped Contra to score very high in MOTY 2018 and boost Contra's popularity.
As a thank you, we have a small gift which is actually last minute model work. It will improve visuals even more.
Angels for Cybernetic general have been remodelled and improved.

 

angels_render.jpg

 

Angels are remade by Creator and dce.

This has been an amazing year for us, and for Contra. Our community grows each day. Many good and talented people are joining us, and helping us improving various segments.
But also, very important news is that Creator is back!

He will join us in our development, and help us achieve our goals and plans for next version, but even more.
Creator already improved some stuff like walking animations for spiders, walkers, projectiles and some more.

 

One of the new additions is hand-made map previews for all maps (by triatomic). A lot of effort and work is put on this one, everything in order to have better visuals for you!

 

map_previews.png

 

Of course, there is a brand new launcher made by Predator, with full ContraVPN support (made by tet too)! You no longer have to search people online, struggle with settings....Everything starts with this launcher. ContraVPN is maintained by the wonderful guy tet.

Use this power wisely. Meet other people, join online games, improve your skills.

 

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Of course, if you don't like to play multiplayer games, you can always compete vs improved AI (by Predator), or enjoy redesigned challenge games and fight even Boss generals!

If you need instructions for setting things up, Persun is your guy. His channel is better and better, and has more and more Contra content. Instructions video below!

 

 

We have no doubt that more of our friends and streamers will offer more content on their channels. Please check them, and subscribe, so you can be sure not to miss anything: Jundiyy, Maelstrom

 

One thing which you won't miss if you play Contra, are well-known super units. All of our super units have been voiced by voice actors who made really amazing job: Maelstrom, Matthew Vanston and George Exley

 

Thanks to WWB2 for big attention to details, helping us with challenge missions and bug hunting, Adriane for making new multiplayer maps and triatomic for the high-quality map previews and decals! Testing 009 Final to ensure quality release would not be possible without Dark_E_Swan, WWB2, Armanis, ParadoX, Persun, tet, triatomic, Marakar, Jundiyy, Adriane, Raven, Noctis, Falcon and Nizar_Haddad for continuous support with testing and reporting issues. Special thanks to Nizar_Haddad for close collaboration in fixing hard-to-fix bugs.

However, we need to warn you about possible Mismatch problems with AI. Blaming SAGE for such thing became a meme, but unfortunately it is a true one. We stretched this old engine in every direction, made sure to have everything polished, but with improved AI, and tons of new stuff, mismatch may happen often if you play online game with your friend vs. AI. So, please keep this in mind. Remove AI and it will be fine.

What more to say at the end of this year!? We wish you all happy and successful New 2019 Year!
See you in next adventure!

 

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Link to changelog



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» Contra 009 work in progress - News Update 15
Posted September 16, 2018. By predator_bg.

Hi guys!! (and girls, I hope there is at least one girl playing Contra mod)

Autumn did not officially start yet, but sometimes we like to be super crazy and break the rules.
So even before Autumn we are bringing you Autumn update (how crazy is that)!?

As we are heading towards Contra 009 FINAL release, we are polishing and improving existing units, AI behavior and gameplay.

In this update we will show you some of the updated units. Of course, besides just units renders, there are a lot of "touches" which you will notice when actually playing.
Once again, we are doing this all for you, so please be a bit more patient.

- First one is updated Microwave Tank for Laser general. Finally that old tuna fish can is replaced with better model. Yes, he is using Avenger bottom, and no, not every tank has to be super unique.

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- "Gate guardians" are cool guardian drones made only for Seraph mech. Due to game balance Seraph`s shield is removed. New drones are made by default, you don't have to spend money for them. They protect Seraph in pair. Repairing him while standing above him, destroying missiles with lasers, and shooting on both infantry and vehicles. Drones cannot be killed (nor targeted) until Seraph dies.

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- Cybernetic general Factory has been remade because of few reasons. First one is, old model had really bad UVW map where some parts of texture were stretched. When exported, few animation frames were cut (no one actually noticed and I never told anyone). And texture style didn't fit other USA structures. So now, you can see brand new factory which fits Ironhand style. Factory doesn't have dining room, sleeping room and other rooms like barracks, instead, there is a butchery needed for assembly of human and robot parts. Where are human parts from? Well, don't ask me. Ask general Ironhand who claims there are less homeless on the streets since he runs his program.

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- Another USA structure makeover is given to Airforce generals Superweapon. Again, bad UVW map and texture design, but also lack of night version led to improvement. Few more details added, looks neat in game.

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- China also got few things. Zhu Rong or Thermobaric mortar, got improved cannon and few details attached. Once you play general Bao challenge, you will know you are in Hell.

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- Contra doesn't have many public models in game. In fact, there is one only. It is famous Dragon Tank. I couldn't find a better concept for this true masterpiece, in order to make this tank unique for Contra. At the end, it would be just a slight variant of this unit. So, Dragon tank got his texture and UVW map improved to fit all other China tanks in Contra mod.

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- And at last, Tank general Overlord Headquarters got improved structure. We will all agree that old one was lacking details.

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And, at the end, as usual...

Please don't ask for release date as we don't know exactly. Yes, we are doing our best to release 009 FINAL this year. Both you and we are waiting for this very long. But keep in mind that we are trying not to release a version filled with bugs, or with broken gameplay where one general rules over others. We are aware that we won't be able to achieve a perfect balance, but we assure you that it will be much better than before. That's hard when you have so many unique units.

Anyway, thank you for patience, and thank you for support. It means a lot!



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» Contra 009 work in progress - Update 12
Posted December 23, 2017. By predator_bg.

Originally posted on ModDB by dce on Dec 23rd, 2017

 

Hi all!

First, we need to disappoint all of you who were awaiting a Contra 009 Final or another Beta release.
We decided not to release another version for these holidays.

...that's one way to start an update....

The reason is simple. We didn't have enough time to test and balance properly all the stuff we made and changed. Last year we were so excited to show you progress that we released some units with serious balance problems (like Ratel II, or Centurion tank with bonus).

Now we want to correct this, we will rather wait a bit more and release Contra 009 FINAL next year.
This is our plan, but please keep in mind that, if a car hits me or PredatorBG while we are walking down the street minding our own business, that plan MIGHT change (so don't ask for exact release day).

...some other less important reasons might delay release too, like WW3 or cancer....

So, we already said thanks to all of you who support us, and voted for us on MOTY. It is also great to see our community growing bigger on Discord channel. Once again, we are inviting you all there. Arrange games, make new friends, chat, and you might even get access to Developer version.

Last update was about amazing AI changes, this one will be about some model updates. Together with models, there are plenty of code changes too, which of course cannot be shown with renders.

Let's start!

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GLA Airifeld had major flaws with its appearance in game. So model is changed. It also contains only two units. Since GLA air units don't need to land on airfield, once they are in air, you can still produce as much as you like with only one airfield.

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AF Burton A-10 strike was annoying and overpowered in many cases. So his ability is changed and replaced with another unit. This fighter can take down a single unit without causing massive damage to nearby structures and units too. Unlike A-10, fighter is also affected by stealth upgrade.

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Cybernetic general is constantly being balanced. It's a thin line between being OP or a very weak general. New structure is called Spider Nest. This structure is small, cheap and easy to build. It is stealth all the time. Attacks nearby enemy units by releasing small Spider Mines. It is great when you need to stop Dragon tank, or any rush unit while you still don't have TOW missiles upgrade.

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Another thing for Cybernetic general is Vorta (yes, I'm a Trekkie). Vorta is a secondary supplies gatherer. Half of the price of Harbinger, but it also brings half the amount of supplies. It is faster and can be used well in some critical situations where you need smaller amount of money but faster.

And last improvement is Nemesis N2

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Old Nemesis is improved and replaced with this unit. His role is changed too. He is not a battle oriented unit anymore. In fact, he comes with 8 Cylons loaded inside. Thanks to Nemesis N2's great armor, you can transport them anywhere you like.

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Of course, this also means Cylons as power drop, are not available anymore. Instead, you can drop a squad of Cyborgs. This is all balance wise.

So, there you go. Even while I'm writing this, another stuff is being made, nice and warm Christmas cookies, but these are all for me.

We wish you all Happy Holidays, and see you next year!

Woooooooooosshhhh (that's a sound of me flying off with my jet pack).



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» Contra 009 work in progress - Update 9
Posted June 6, 2017. By predator_bg.

Originally posted on ModDB by d-ce on Jun 06th, 2017

 
Hi everyone!
 
This time, we made a special treat for all of you. Before showing renders with descriptions as usual, we put a bit more effort and made little trailer video about this update. 
 
CAUTION!
 
Holding onto something while watching video is highly recommended, due to much awesomeness which causes your ass falling on the ground!
 
 
Now, let's explain what we saw.
 
- first, there is a new cool thing for Laser general. His Power Plant structures got unique upgrade, Laser Fences which can be upgraded from rank1. Laser fences will protect Power Plants from sabotage, and capturing by killing any infantry which comes very close. It also provides additional health to structure. But upgrade is not cheap, and drains one power point.
 
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- defense cores are special vehicle units for Super Weapon general, which can be produced from Command Center. From left to the right, Patriot, Ion and Grendel. As we saw in video, they can be deployed in their respective defense structures. Their cost is equal to defense structure and half of the Dozer price. In balance order, they are vulnerable, and especially in deploying phase which takes around 7 seconds. Defense cores are great at reducing micro, and capturing more zones on map. Carrying them by Chinook and deploying multiple at the same time, is much easier than building each structure with one Dozer.
 
- Atlas defense structure is already shown:
And now you saw it in game, with new weapon projectiles.
 
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- Weather manipulation device, is actually replacement for Blackout Missile System. More or less, it acts the same, but more visual effect is given, and will be even more. It also deals a bit more damage.
 
- Thing which is not shown in video, is Gatling addon for Patria
 
 
gatling_render.jpg
 
In order to balance Infantry vs. Airforce matchup, minigun upgrade for minigunners is moved to rank 3, while Gatling upgrade affects Machinegun Patria both visually and with firepower. 
 
And last but not least, is visual improvement on all USA structures, thanks to PredatorBG who took some time and effort to improve them for all of us: Click
 
We would also like to thank Hecthor Doomhammer who gave great review of Contra mod.
 
 
That's it for this update, see you soon!


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» Hecthor Doomhammer Tries Contra
Posted May 14, 2017. By Hecthor Doomhammer.
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It's time to bring the Command & Conquer: Mod Spotlight back to a Generals - Zero Hour mod.
This mod was highly requested back in 2015 when I first announced I was interested in doing these Mod Spotlights and now it's finally time to dive in BLINDLY!
 
Over the course of 4 weeks (with 1 week me being away) I will 
take a good look at what Generals: Contra has to offer.
I can already tell from the 5 minutes I looked at this mod to see it it would work, that I've got my work cut out for me.
 
Tonight, May 14th 2017 at 20:00 CET / 18:00 GMT I'll have a good look at what treatment the GLA Faction received.
Since Contra introduces 1 new General per faction, I'll go over the vanilla Generals first and save the new one: Assault, for last.
 
For this momentous occasion I've created a countdown here. 
 
Hope to see you all then on my channel on Twitch TV!


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» Contra 009 Beta 2 Released
Posted December 26, 2016. By predator_bg.

Merry Christmas and Happy New Year!
 
Hi everyone, as promised, we are releasing yet another version of Contra mod. 
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
 
Before actual download link, there are few new visual improvements to show, so let's start.
 
USA Laser Avenger tank
 
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Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
 
USA Air Force's Black Hawk
 
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In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
 
USA Air Force's Navy SEAL
 
seal_done.jpg
 
So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
 
GLA Toxin Pump
 
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GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
 
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
 
This is render of GLA assault general's Temple
 
temple_done3.jpg
 
No more yellow boring walls, now we have nice looking bricks.
 
And here is a picture of all GLA structures together:
 
GLAafter.jpg
 
Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises :D

  • all USA Valanx units now come with already upgraded TOW (but nerfed) weapons
  • all USA Valanx units passengers cannot fire from inside anymore
  • all USA Laser generals units, can go through rampage from game start, meaning, they upgrade lasers individually with experience
  • all GLA tunnels no longer have a mounted weapon, and don't give free tunnel defenders, but they are much cheaper and built very fast
  • all GLA command trucks are limited to 1
  • you can reach rank 6 now, which gives you additional 3 science points which you can spend on your general's powers

...for complete changelog article, visit this link:

Complete changelog

And now, finally download link:

 

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Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
 

Contra 009 Tunngle room screenshot

We would also like to thank some youtubers, which helped us in promoting Contra, with posting their videos. Either on multiplayer or challenge games. Visit their channels, and watch some good videos:

Persun (our tester and balance advisor)
MasterofRoflness
BurakkiD

Irwe3
GeneralsGentlemen
westwood
 
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
 
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
 
See ya next time!



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