Desert Combat - Contra Tournament
Posted February 23, 2021. By
Following the growth of the Contra Mod community & the wonderfully balanced fun gameplay it offers, the very first tournament has opened for signups.
Date, Time and Location
Desert Combat will be on Sunday, 28th Feb beginning at 16:00 GMT. We will meet in the Contra Tournaments network on Radmin immediately after you check-in.
One map will be played per round.
- Tournament Desert / Map for Round 1
- Lagoon Day / Map for Round 2
- Barren Badlands / Map for Round 3
- Gorge Drought / Map for Finale
**** ALL REPLAYS MUST BE SAVED! ****
Desert Combat will be a SINGLE ELIMINATION. All rounds will be BO3 up to the Semi-Finals which are a Bo5. There is no 3rd place match.
Minimum participants: 8
Maximum participants: 16
All you need to do to register for this tournament is to post your in-game name & Discord name in the registration topic (also linked below). Only register if you're going to be able to show up on the day of. Registration officially closes on Saturday, 27th Feb at 20:00 GMT.
The check-in period will be between 15:00 and 16:00 GMT, at which point the brackets will be drafted and made official. There will be an official check-in thread that will open at 15:00. To check-in: simply post in the check-in thread and include your in-game name if it's different than your forum name. If you check in and you don't participate, you may be banned from any tournaments for 30 days. If you can't play, don't check-in. Only players that are registered will be allowed to check-in. Only checked in players will be in the bracket. If you have a situation that would cause you to not be able to check-in, but you can still participate then message Leikeze.
You will have 15 minutes to begin your games after the brackets are posted. Brackets will likely be posted by 16:05, but this depends on how late players check-in. You must start your games by 16:15 or you will be disqualified.
If you're early then you're on time. If you're on time then you're late. And if you're late you're disqualified!
There is simply no fun in sitting around waiting on people, so the 15 minutes is the maximum grace period allowed in between all rounds. Failure to appear at any stage of the event will result in a forfeit. Extreme circumstances can be discussed with event staff.
If you need to take a break in between games, inform your opponent and the Referee. At most, five minute breaks will be allowed and only if needed. Maximum one break per round. If a player is found to be abusing this freedom or failing to inform the necessary parties or not returning on time, you will be disqualified at Referee discretion.
All matches will be streamed. So do not start playing until you and your opponent have arranged with a streamer.
In case the streamer causes bad lag, you may choose to play without one, however, you must then send the replay after each match to a streamer so that they can stream the matches.
Register / Discuss
Contra 009 FINAL Patch 3 Hotfix
Posted January 27, 2021. By
Welcome to another update! A small hotfix patch has just been released!
NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.
Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.
There's not quite too much more to say or show, so here's a straight link to the changelog: https://www.moddb.co...angelog-part-23
Contra 009 FINAL PATCH 3 released!
Posted January 1, 2021. By
Happy New Year everyone!
Thank you for voting once again in this year's MOTY!
We made it to honorable mentions, and that's a good sign that people still love and support our work.
As promised, Patch 3 is here!!!!
We've worked hard, especially this month, to make even more content. As usual we worked on all aspects, visuals, balances, voices, bug fixes, everything to improve previous version and to give something new, as we heading towards our final goal = Contra which will have everything in its best!
There are many people who are working with us freely, artists, testers, voice actors, mappers. They are all respectively listed and credited in Credits!
With every update, we also share sneak peak of new stuff. We will respect tradition!
USA Cybernetic Lancer Droid model was not well received by many people as it didn't fit rank 1 drone army. Lancer benefits from AP Bullets upgrade (+25% damage).
We started with GLA structures in past, adding extra objects to each side to make structures even more unique. We continued with all other factions too. You will notice them in game even more.
Please, feel free to use this download button and give yourself a treat!!
And special thanks to people who support us, their names are listed in Credits! It means a lot to us!
Contra 009 work in progress - News Update 17
Posted December 14, 2020. By
A lot of time passed since our last update, but this doesn't mean we stopped working on the mod.
This year was weird and strange for all of us, we can agree on that.
Current situation caused unpredicted stuff in our real life, but still we try to find time and inspiration for continued work, even though most of the times it doesn't turn out as we wanted.
All of you were kind to us, supported us, and once again you voted for us and helped us achieve TOP 100 in MOTY.
This means a lot for us, and in order to return a favor we decided to post an article about progress.
Besides dozens of balance changes, there are also many visual updates and improvements.
Here are some of them....
- All USA factions (besides Cybernetic general) got new Machine gun defense structure. Patriot turret was universal defense, effective vs all types of units (infantry, vehicles, aircraft, structures) and often it was used and abused for early rush, in combination with cheap structures like Barracks with upgraded Security Systems. This often lead to early game deciding moments with building Patriot near enemy supplies (mostly vs China). In order to change this, and make game more fair, Patriot defense is now barely effective vs infantry units (such as RPG-s), and none of the USA structures benefit from Security Systems, except Supply Center (Security Systems damage is increased since it can be only used on Supply Center). New Machinegun defense is cheap and does not consume power. It is effective only vs. infantry and light vehicles. Can be upgraded with Flashbangs to stay effective in the later stages. Rushing with USA dozers is harder now, since you need to combine both Patriot and Machinegun defense to cover all targets.
- Most of the visual changes were focused towards Laser general, and his unique way of playing. Unlike all other generals (except Cybernetic general), Laser general favors gaining experience the most. Basic laser powered units, with each veterancy state change too. We saw it in patch 2 already, but now laser colors are corrected, experience gaining through destroying targets is harder (currently you need 20% more EXP pts for rank up). Laser powered units do have help gaining veterancy, and it is through 3 generals powers. Veterancy generals powers are linked and accessible at rank1, rank3, and rank5 game phases by the cost of 2pts each.
Biggest change is their visual update, which helps you determine which laser damage currently they have (red, green, blue, violet).
- Besides laser visuals, Microwave tank got a makeover too, since he was using Avenger's basis.
- Many changes were done to Super Weapon general as well. We are very proud of Saturn's makeover. Besides just a visual update, he has a new weapon. He fires a new beam which has huge potential to freeze targeted vehicles, so in general he fires Ice beam.
- But we didn't forget other generals too. China infantry general was mostly changed in order to be more balanced, and more appealing to player. Helix is replaced with new helicopter, Harbin.
Harbin has speed and cost of Thor, but health of Helix. His basic weapon is a small machine gun, but his main characteristic are the bunker slots (currently 2).
Some in-game screenshots. New Saturn:
In the end of this update, we want to answer you on the most asked question:
"when patch 3 will be released"
The answer is:
"we are hoping, and we are targeting upcoming holidays (during or shortly after) to be perfect for patch 3 release"
There is still work left to be done, but we will try to make these holidays a bit better for all of us. We all deserved this.
If you still wish to support us, and help us, feel free. We are grateful, and supporters will be credited in upcoming release.
Contra 009 work in progress - News Update 15
Posted September 16, 2018. By
Hi guys!! (and girls, I hope there is at least one girl playing Contra mod)
Autumn did not officially start yet, but sometimes we like to be super crazy and break the rules.
So even before Autumn we are bringing you Autumn update (how crazy is that)!?
As we are heading towards Contra 009 FINAL release, we are polishing and improving existing units, AI behavior and gameplay.
In this update we will show you some of the updated units. Of course, besides just units renders, there are a lot of "touches" which you will notice when actually playing.
Once again, we are doing this all for you, so please be a bit more patient.
- First one is updated Microwave Tank for Laser general. Finally that old tuna fish can is replaced with better model. Yes, he is using Avenger bottom, and no, not every tank has to be super unique.
- "Gate guardians" are cool guardian drones made only for Seraph mech. Due to game balance Seraph`s shield is removed. New drones are made by default, you don't have to spend money for them. They protect Seraph in pair. Repairing him while standing above him, destroying missiles with lasers, and shooting on both infantry and vehicles. Drones cannot be killed (nor targeted) until Seraph dies.
- Cybernetic general Factory has been remade because of few reasons. First one is, old model had really bad UVW map where some parts of texture were stretched. When exported, few animation frames were cut (no one actually noticed and I never told anyone). And texture style didn't fit other USA structures. So now, you can see brand new factory which fits Ironhand style. Factory doesn't have dining room, sleeping room and other rooms like barracks, instead, there is a butchery needed for assembly of human and robot parts. Where are human parts from? Well, don't ask me. Ask general Ironhand who claims there are less homeless on the streets since he runs his program.
- Another USA structure makeover is given to Airforce generals Superweapon. Again, bad UVW map and texture design, but also lack of night version led to improvement. Few more details added, looks neat in game.
- China also got few things. Zhu Rong or Thermobaric mortar, got improved cannon and few details attached. Once you play general Bao challenge, you will know you are in Hell.
- Contra doesn't have many public models in game. In fact, there is one only. It is famous Dragon Tank. I couldn't find a better concept for this true masterpiece, in order to make this tank unique for Contra. At the end, it would be just a slight variant of this unit. So, Dragon tank got his texture and UVW map improved to fit all other China tanks in Contra mod.
- And at last, Tank general Overlord Headquarters got improved structure. We will all agree that old one was lacking details.
And, at the end, as usual...
Please don't ask for release date as we don't know exactly. Yes, we are doing our best to release 009 FINAL this year. Both you and we are waiting for this very long. But keep in mind that we are trying not to release a version filled with bugs, or with broken gameplay where one general rules over others. We are aware that we won't be able to achieve a perfect balance, but we assure you that it will be much better than before. That's hard when you have so many unique units.
Anyway, thank you for patience, and thank you for support. It means a lot!
Contra 009 Beta 2 Released
Posted December 26, 2016. By
Merry Christmas and Happy New Year!
Hi everyone, as promised, we are releasing yet another version of Contra mod.
A year has passed by since the last beta version, and we made a lot of changes. As usual we have made many new things for you guys to discover and enjoy. Improved old and bad things, fixed bugs, and added new stuff for you to play with. Two brand new Challenge maps are available: Demolition and Flame.
Before actual download link, there are few new visual improvements to show, so let's start.
USA Laser Avenger tank
Old Avenger model got replaced with new one, but it is not just visual update. New Avenger has only one weapon, which is of course anti air, but he got new hybrid armor. Armor which is resistant to RPG missiles more than usual AA unit, and also resistant to Jet Missiles. You could say, it is combination of regular tank, and anti-air tank.
USA Air Force's Black Hawk
In order to balance generals' powers, we did some changes there too. So Air Force general's Shockwave Bomb is removed, and replaced with SEAL drop. SEALs are dropped by 3 stealth Black Hawks, which are very well armored too. This power is available at rank 5.
USA Air Force's Navy SEAL
So as explained above, SEALs are dropped by stealth Black Hawks. All together 9 Seals, very well armored and equipped with M32 grenade launcher effective vs all ground targets. They come as a good support, or ambush attack from behind. In future, SEALs will get the ability to swim, and place explosive charges on structures. They are also stealth while not moving or shooting.
GLA Toxin Pump
GLA Toxin general's demo traps are replaced with toxin pumps now. This nice little thing can spill both toxin and acid (despite of the name) around itself and damage nearby units. It is manually controlled. Acid damages pump and destroys it, but if you purchase Neutralizers upgrade at rank 3, pump won't damage itself anymore. Of course, both toxin and acid can be even more upgraded to bring more damage. Plant those things on map, pollute everything and enjoy watching your enemy dying slowly. Toxin pump is stealth, and can be destroyed by any unit.
Last but definitely not least, is improvement on GLA structures. PredatorBG took some time to improve GLA textures, and with this, all structures look much better.
This is render of GLA assault general's Temple
No more yellow boring walls, now we have nice looking bricks.
And here is a picture of all GLA structures together:
Before you download and start playing, please read these most important gameplay changes, and avoid unpleasant surprises
- all USA Valanx units now come with already upgraded TOW (but nerfed) weapons
- all USA Valanx units passengers cannot fire from inside anymore
- all USA Laser generals units, can go through rampage from game start, meaning, they upgrade lasers individually with experience
- all GLA tunnels no longer have a mounted weapon, and don't give free tunnel defenders, but they are much cheaper and built very fast
- all GLA command trucks are limited to 1
- you can reach rank 6 now, which gives you additional 3 science points which you can spend on your general's powers
...for complete changelog article, visit this link:
And now, finally download link:
Now, we will take some rest from working on new version, and we will be available for online playing with you. So, we are inviting you to join us in Tunngle and play with us, if you see us there, feel free to challenge anyone for a game.
Contra 009 Tunngle room screenshot
We would also like to thank some youtubers, which helped us in promoting Contra, with posting their videos. Either on multiplayer or challenge games. Visit their channels, and watch some good videos:
Persun (our tester and balance advisor)
And a few more final words, about our future plans. So next release will be Contra 009 FINAL. Which will have some finished things from this version, and fixed bugs. This 009 Beta 2 is almost as complete as 009 FINAL would be, but we decided to release it under beta code name, in order to give you guys something for holidays. We plan to release 009 FINAL in 2017, if our RL goes as planned.
We would like to thank you for all support, and for voting on MOTY. Keep in mind, we are just 2 people that are working on all aspects of this mod. We have RL same as you guys have.
See ya next time!
Contra 009 work in progress - Update 1
Posted June 6, 2015. By
Originally posted on ModDB by dcesarec on Jun 6th, 2015
it's been a long time since our last update, which was release of 008 FINAL version.
I hope you guys enjoy playing this great mod as much as we do. We have been playing many online games, we watched many walkthrough videos on YouTube and we are happy that people are so much interested in Contra. Because of all that, and because of all ideas we still have, we continued our work.
So, let's put it in some order. Let's start with USA.
- Many people were sad that we could not fix bugs which appeared with Web Defense System, we were sad because of that too. But, we found a way to use this great weapon, slightly changed. So, we present you Super Weapon general's Ion Tower defense.
Ion Tower defense will replace Fire Base artillery, so it is available at rank 1. It consumes power, can be garrisoned by 4 infantry units. It is a precise artillery structure, effective vs all ground units.
- Next is Grendel defense system for SW general. Yes, you have probably seen this structure somewhere, it was used in Remix mod, and for USA Boss general, but now it's a part of SW general too. SW general's patriots are now changed, they are more effective but also cost more, they don't match up vs ECM tanks. This is where Grendel comes in, it's a very good anti-tank defense system. Does not depend on other defenses and brings good damage vs tanks.
- Let's continue with USA SW. Strategy Centers give you weapons if you choose bombardment strategy, right!? Before it was a boring artillery cannon for all USA generals. Not anymore, now they are unique and effective in their own ways. USA SW general has Ion Tower.
- Laser General has prototype of Rail Gun weapon, very devastating cannon.
- Laser general also has one good improvement. Colonel Burton now has a light saber instead of his knife attack. This attack is very effective vs tanks. He can kill rank 3 tanks with one blow. Col. Burton is also hidden while performing this attack, so if you see your tanks dying you better bring some scouts with you.
- That's it for USA... China didn't get any new visual candies (for now). But GLA did. This new tank, Marauder T-63, replaces the old Marauder model. New model is the finest of GLA units so far, and this honor is given to Assault general. Not only he is visual changed, he is also changed in his stats. He is more effective vs. tanks and structures now.
- New Challenge maps are also in progress. You can see, we are working on all aspects of the game. Below is shown challenge versus USA Boss.
- There are many more changes in balance and bug fixing. We read your comments, test everything and make changes. List of changes is big, and I won't post it right now because it could be changed in the future. Most important change that I can share with you is faster exp gaining. Yes, you heard good. Now you can get rank 5 a lot faster and game is more interesting.
- Last but not least, I would like to point you a few links to people that record and show Contra videos from time to time.
- First one is Generals Gentlemen, track his channel because he is putting streaming videos online from Contra games too: https://www.youtube..../PwnageMachine0
- Another person posting Contra videos and walkthroughs is Irwe3 https://www.youtube.com/user/Irwe3 , although I can't make a contact with him for further videos.
- And for German fans, there is BurakkiD https://www.youtube....rMEAMWVgOgKhxWA
That's it for now. Stay tuned!!!