» Desert Combat - Contra Tournament
Posted February 23, 2021. By
predator_bg.
Greetings Generals
Following the growth of the Contra Mod community & the wonderfully balanced fun gameplay it offers, the very first tournament has opened for signups.
Date, Time and Location
Desert Combat will be on Sunday, 28th Feb beginning at 16:00 GMT. We will meet in the Contra Tournaments network on Radmin immediately after you check-in.
Desert Combat will be a SINGLE ELIMINATION. All rounds will be BO3 up to the Semi-Finals which are a Bo5. There is no 3rd place match.
Minimum participants: 8 Maximum participants: 16
Registration
All you need to do to register for this tournament is to post your in-game name & Discord name in the registration topic (also linked below). Only register if you're going to be able to show up on the day of.Registration officially closes on Saturday, 27th Feb at 20:00 GMT.
Check-in
The check-in period will be between 15:00 and 16:00 GMT, at which point the brackets will be drafted and made official. There will be an official check-in thread that will open at 15:00. To check-in: simply post in the check-in thread and include your in-game name if it's different than your forum name. If you check in and you don't participate, you may be banned from any tournaments for 30 days. If you can't play, don't check-in. Only players that are registered will be allowed to check-in. Only checked in players will be in the bracket. If you have a situation that would cause you to not be able to check-in, but you can still participate then message Leikeze.
You will have 15 minutes to begin your games after the brackets are posted. Brackets will likely be posted by 16:05, but this depends on how late players check-in. You must start your games by 16:15 or you will be disqualified.
If you're early then you're on time. If you're on time then you're late. And if you're late you're disqualified!
There is simply no fun in sitting around waiting on people, so the 15 minutes is the maximum grace period allowed in between all rounds. Failure to appear at any stage of the event will result in a forfeit. Extreme circumstances can be discussed with event staff.
If you need to take a break in between games, inform your opponent and the Referee. At most, five minute breaks will be allowed and only if needed. Maximum one break per round. If a player is found to be abusing this freedom or failing to inform the necessary parties or not returning on time, you will be disqualified at Referee discretion.
Streaming
All matches will be streamed. So do not start playing until you and your opponent have arranged with a streamer.
In case the streamer causes bad lag, you may choose to play without one, however, you must then send the replay after each match to a streamer so that they can stream the matches.
» Contra 009 FINAL Patch 3 Hotfix
Posted January 27, 2021. By
predator_bg.
Welcome to another update! A small hotfix patch has just been released!
NOTE: This hotfix includes cosmetic and solo play changes only, so it is not required to keep playing online! You will not get a mismatch if some players have the hotfix, but others don't.
Contra Launcher will ask you to download and apply the hotfix, so you don't have to bother doing it manually.
» Contra 009 FINAL PATCH 3 released!
Posted December 31, 2020. By
predator_bg.
Happy New Year everyone!
Thank you for voting once again in this year's MOTY!
We made it to honorable mentions, and that's a good sign that people still love and support our work.
As promised, Patch 3 is here!!!!
We've worked hard, especially this month, to make even more content. As usual we worked on all aspects, visuals, balances, voices, bug fixes, everything to improve previous version and to give something new, as we heading towards our final goal = Contra which will have everything in its best!
There are many people who are working with us freely, artists, testers, voice actors, mappers. They are all respectively listed and credited in Credits!
With every update, we also share sneak peak of new stuff. We will respect tradition!
USA Cybernetic Lancer Droid model was not well received by many people as it didn't fit rank 1 drone army. Lancer benefits from AP Bullets upgrade (+25% damage).
We started with GLA structures in past, adding extra objects to each side to make structures even more unique. We continued with all other factions too. You will notice them in game even more.
Please, feel free to use this download button and give yourself a treat!!
And special thanks to people who support us, their names are listed in Credits! It means a lot to us!
» Contra 009 FINAL PATCH 2 released!
Posted December 17, 2019. By
predator_bg.
Just before Holidays, we decided to finally release long awaited Patch 2 for Contra 009 FINAL!
We know that patch 1 was long time ago and you expected patch 2 earlier this year, but we packed so many things into this that at the end it was worth waiting.
This Holiday special bundle includes: reported bug fixes, new artwork, new voices, new general's powers, fixed AI, new maps, new launcher and new VPN!
- So, let's start with bug fixes and in-game changes!
To avoid huge list in this important article, you can read full changelog by following this link: https://www.moddb.co...angelog-part-21
- Just some of the new artwork!
A lot of in game stuff is changed, from units, effects, to game menu interface. Most of the beautiful stuff you will experience while playing.
However, as usual, here are some new renders of redesigns:
As seen in official videos, Valanx is replaced with Hummer variants. There are 2 random variants with snow version.
Super Weapon and Air Force generals use Hummer-based Avenger
Old Seraph mech is redesigned with concept similar to other angel type units!
GLA Marauder tank is now using its original Zero Hour concept, but much more detailed and improved!
Most of the "spawn" generals powers in game are balanced in such way, that they are dropped by planes. This change affected GLA and for this purpose small cargo plane has been made. Corvus will drop demo traps, acid, toxins and tunnel drillers.
China Gatling defense is also improved visually!
- Contra is richer by one new dimension now, thanks to voice actors and amazing job they did for so many units: Matthew Vanston (1, 2), Trench Dog, Forrest McGilvray, Connor Miranda (1), Cari Scholtens, TryToEpic (1, 2), Kinsmarck (1), Greekas, Caroline Sawatzki, Maelstrom (1)
- Contra Launcher has been reworked to support a new VPN. Once again you have everything you need with one control panel:
- Now you can also support us and our work. Contra is larger than before, and includes many collaborators and skilled people who share and sacrifice their free time in order to expand and improve this mod. All the support will be a reward used for further projects!
At the end, once again we want to say thanks to all the good people who voted for Contra in the last MOTY. It's always good to see that hard work is appreciated, and so it can be this year too. Contra is already in second round and we are happy for this, but feel free to vote once again and help us score better!
» Contra 009 FINAL released!
Posted January 1, 2019. By
predator_bg.
As promised, we are bringing you Contra 009 Final in 2018!
The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability changes have been made! This is a well polished version. A lot of attention was put in all aspects by all people involved: developers, testers and collaborators! 009 Final introduces three new challengers: USA, China and GLA Boss. Skirmish AI was fixed and then drastically improved. Numerous crash and mismatch errors were found and fixed.
First of all, let us say that we are so grateful and thankful for all of your voting, which helped Contra to score very high in MOTY 2018 and boost Contra's popularity.
As a thank you, we have a small gift which is actually last minute model work. It will improve visuals even more. Angels for Cybernetic general have been remodelled and improved.
Angels are remade by Creator and dce.
This has been an amazing year for us, and for Contra. Our community grows each day. Many good and talented people are joining us, and helping us improving various segments.
But also, very important news is that Creator is back!
He will join us in our development, and help us achieve our goals and plans for next version, but even more. Creator already improved some stuff like walking animations for spiders, walkers, projectiles and some more.
One of the new additions is hand-made map previews for all maps (by triatomic). A lot of effort and work is put on this one, everything in order to have better visuals for you!
Of course, there is a brand new launcher made by Predator, with full ContraVPN support (made by tet too)! You no longer have to search people online, struggle with settings....Everything starts with this launcher. ContraVPN is maintained by the wonderful guy tet.
Use this power wisely. Meet other people, join online games, improve your skills.
Of course, if you don't like to play multiplayer games, you can always compete vs improved AI (by Predator), or enjoy redesigned challenge games and fight even Boss generals!
If you need instructions for setting things up, Persun is your guy. His channel is better and better, and has more and more Contra content. Instructions video below!
We have no doubt that more of our friends and streamers will offer more content on their channels. Please check them, and subscribe, so you can be sure not to miss anything: Jundiyy, Maelstrom
One thing which you won't miss if you play Contra, are well-known super units. All of our super units have been voiced by voice actors who made really amazing job: Maelstrom, Matthew Vanston and George Exley
Thanks to WWB2 for big attention to details, helping us with challenge missions and bug hunting, Adriane for making new multiplayer maps and triatomic for the high-quality map previews and decals! Testing 009 Final to ensure quality release would not be possible without Dark_E_Swan, WWB2, Armanis, ParadoX, Persun, tet, triatomic, Marakar, Jundiyy, Adriane, Raven, Noctis, Falcon and Nizar_Haddad for continuous support with testing and reporting issues. Special thanks to Nizar_Haddad for close collaboration in fixing hard-to-fix bugs.
However, we need to warn you about possible Mismatch problems with AI. Blaming SAGE for such thing became a meme, but unfortunately it is a true one. We stretched this old engine in every direction, made sure to have everything polished, but with improved AI, and tons of new stuff, mismatch may happen often if you play online game with your friend vs. AI. So, please keep this in mind. Remove AI and it will be fine.
What more to say at the end of this year!? We wish you all happy and successful New 2019 Year! See you in next adventure!
» Contra 009 work in progress - News Update 15
Posted September 16, 2018. By
predator_bg.
Hi guys!! (and girls, I hope there is at least one girl playing Contra mod)
Autumn did not officially start yet, but sometimes we like to be super crazy and break the rules.
So even before Autumn we are bringing you Autumn update (how crazy is that)!?
As we are heading towards Contra 009 FINAL release, we are polishing and improving existing units, AI behavior and gameplay.
In this update we will show you some of the updated units. Of course, besides just units renders, there are a lot of "touches" which you will notice when actually playing.
Once again, we are doing this all for you, so please be a bit more patient.
- First one is updated Microwave Tank for Laser general. Finally that old tuna fish can is replaced with better model. Yes, he is using Avenger bottom, and no, not every tank has to be super unique.
- "Gate guardians" are cool guardian drones made only for Seraph mech. Due to game balance Seraph`s shield is removed. New drones are made by default, you don't have to spend money for them. They protect Seraph in pair. Repairing him while standing above him, destroying missiles with lasers, and shooting on both infantry and vehicles. Drones cannot be killed (nor targeted) until Seraph dies.
- Cybernetic general Factory has been remade because of few reasons. First one is, old model had really bad UVW map where some parts of texture were stretched. When exported, few animation frames were cut (no one actually noticed and I never told anyone). And texture style didn't fit other USA structures. So now, you can see brand new factory which fits Ironhand style. Factory doesn't have dining room, sleeping room and other rooms like barracks, instead, there is a butchery needed for assembly of human and robot parts. Where are human parts from? Well, don't ask me. Ask general Ironhand who claims there are less homeless on the streets since he runs his program.
- Another USA structure makeover is given to Airforce generals Superweapon. Again, bad UVW map and texture design, but also lack of night version led to improvement. Few more details added, looks neat in game.
- China also got few things. Zhu Rong or Thermobaric mortar, got improved cannon and few details attached. Once you play general Bao challenge, you will know you are in Hell.
- Contra doesn't have many public models in game. In fact, there is one only. It is famous Dragon Tank. I couldn't find a better concept for this true masterpiece, in order to make this tank unique for Contra. At the end, it would be just a slight variant of this unit. So, Dragon tank got his texture and UVW map improved to fit all other China tanks in Contra mod.
- And at last, Tank general Overlord Headquarters got improved structure. We will all agree that old one was lacking details.
And, at the end, as usual...
Please don't ask for release date as we don't know exactly. Yes, we are doing our best to release 009 FINAL this year. Both you and we are waiting for this very long. But keep in mind that we are trying not to release a version filled with bugs, or with broken gameplay where one general rules over others. We are aware that we won't be able to achieve a perfect balance, but we assure you that it will be much better than before. That's hard when you have so many unique units.
Anyway, thank you for patience, and thank you for support. It means a lot!
» Contra 009 work in progress - News Update 14
Posted July 8, 2018. By
predator_bg.
Greetings everyone!
A short video presentation of a new super unit for Cybernetic general, "Widow".
In case you didn't notice yet on Contra 009 stream videos, Cybernetic general got his spider units back, as an option to counter fast and deadly GLA attacks.
This means, when you reach rank3 and build Strategy Center, you will have to decide whether you will join the cult of Spiders or follow the path of Angels.
- if you select Angels, you will be able to build rank3 Angel units, together with their rank5 leader "Seraph" mech.
- if you chose Spiders, you will be able to use rank3 Spider units, with their mother "Widow" as rank 5 super unit.
Many of you will ask what is the difference and which one to use!? Well, it depends on your twisted mind.
- But it also depends on the type of the opponent you are facing. If you are fighting China, or USA, most likely you will go with Angels because of their firepower and armor. Angels are strong, but also slow and cost more.
- If you are fighting any of GLA generals, you will probably want to go with Spiders, as Spiders are fast and weak, but also cost less.
Depending on which option you chose, you will be able to build one Super unit, either "Seraph" or "Widow".
"Widow" is fast long range Super unit, armed with prototype of dual rail gun cannons, missile system effective vs ground and air targets, and is able to deploy spider mines for cheap price (used by repair droid in the past).
Please note that final version of Widow may differ from what you saw in video, as things are still being tested, fixed and repaired.
» Contra 009 work in progress - Update 13
Posted April 8, 2018. By
predator_bg.
Welcome to another Contra update and Happy Easter!
This time it took longer to release a news update, but the work never stopped since the last update. There's work behind the scenes and there's work you see in news such as new models. After all, we posted News Update 11 and 12 one week apart like never before, while keeping them detailed.
Weather Manipulation Device (or WMD) is in the spotlights again. But why this model again? A sudden game crash was preventing us from inserting the model with all the initial details. Fortunately, that was fixed and the model was successfully inserted and looks as good as planned.
Laser general's Tokamak super power plant got a texture overhaul and it glows on night maps.
Salvage Factory is a new building for Assault general. It was about time for Assault to get a special building since Stealth has Jammer Station, Toxin has Chemical Lab and Demo has Airfield. This new building is of course still being tested, but currently, it is available at rank 3 and costs $3000. Salvage Factory drops a salvage crate at the red mark each few seconds. Players have to manually place their tank on that spot in order to get the crate. In addition, "Recycling" upgrade is now available for research at this structure, thus at rank 3. We have some more ideas for this structure which may become active abilities.
The good old SDI Cannon is now a good new SDI Cannon. All stats remain unchanged.
One good screenshot follows up. Let's not forget about the standard way of showing cool stuff, hey! Infantry general's Troop Crawlers...
... but it's not over yet. Particle and sound effects have also been improved without performance cost.
Before we end this update, we want to link you to Maelstrom's twitch. He streams Contra every Saturday, showing new content while testers play online: https://www.twitch.tv/maelstromx103 He was very generous to record new voice lines for Angel robots, and is planning to do some more for other units.
» Contra 009 work in progress - Update 11
Posted December 16, 2017. By
predator_bg.
Originally posted on ModDB by ThePredatorBG on Dec 16th, 2017
Welcome back to Contra, dear generals! This will be an unusual update. This time, we will present you some of the improvements we made to the Skirmish AI. Let's go!
Since 009 Beta 2 release, many players, including me, were disappointed from the AI which was even more broken than the first Beta. It was time to get my hands on it. I started studying and testing AI. After fixing all the major bugs, I got interested in scripting some unusual, special AI behaviors.
What you see below is the Insane AI building a Hadron Collider near your base. I could have kept this one a surprise, but I'm sure many people will still not expect or forget about the AI being able to do it. This hidden attack is performed only by Insane AI on official 1v1 maps, suitable for building Hadron Colliders.
Next up, we have AI deploying AA Radars on their way.
Shandian and Centurions performing overwater attacks. Sounds dangerous, huh?
Troop Crawlers! More trouble.
Tank AI utilizing Bixies.
And dropping heavy tanks behind enemy lines.
A sneaky BTR-50 creating a Sneak Attack in my base.
Assault AI using the Rig Launcher to dig tunnels on its way.
AI will call paradrop support powers in their base. This prevents them from sending their paradrops on suicide missions.
We are also very proud to announce that Contra is much more stable than before. While playing online together, we noticed some suspicious situations (e.g. Nuke Battlemaster having a high chance of causing mismatch in the first few minutes of the game). Every mismatch we were suspicious about was later tested and if confirmed, we went over and fixed it. The most common cause was the following case: Many units had a minimum attack range glitch. If their minimum attack range was too low and they were ordered to attack close to their location, they used to fire a shot which would not register properly. It actually detonates at the bottom left corner of the map and therefore the game considers it a mismatch. Fixing this one drastically reduced mismatch errors. It is shown below.
More such stability fixes include Leonidas mismatch fix, Squid Drone crash fix, Strategy Center Battle Plan switching crash fix, and a very rare crash found by PeRSuN caused by a garrisoned Laser Defender shooting close enough to damage the building he was in.
Fixes to some texture shaders such as those used on parachutes, particle and AI optimizations improve overall performance. On top of all that, we have ContraVPN in active development by tet, which is as lag-free as possible. It will be integrated with 009 Final once it comes out.
That's all for now. Thank you for making us part of the top 100 mods in this year's MOTY competition. We hope we got you excited once again!
Consider joining our Discord channel if you're up for some online games or just hang out with us.