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Assault General.

Unit List
Unit Description
Angry Mob. Universal infantry. Effective vs all ground targets. Spawns new mob members automatically.
Battle Bus. APC.
Command Truck. Holds all GLA general's powers. Build it if you want to access them.
Dana. Artillery.
Demolisher. Rush unit. Effective vs buildings.
Desert Cruiser. Super tank. Effective vs all targets.
Flak Gun. AA defense. Has low mobility, but stealth when not moving.
Jarmen Kell. Hero. Has many abilities.
Katyusha. Artillery. Effective in groups versus large enemy groups.
Marauder. Tank. Effective vs armor and buildings.
Mobile Rig. Digs tunnels.
Quad Tank. AA vehicle.
Radar Van. Enables mini map. Detects stealth. Has long sight range.
Rebel. Recon. Effective vs infantry.
Rocket Buggy. Fast AT vehicle.
Scorpion. Tank. Effective vs armor and buildings.
Stinger Trooper. AA infantry.
Supply Truck. Mobile supply center. Workers put resources into it.
Technical. Recon. Can transport infantry.
Toxin Truck. Close combat anti infantry vehicle. Kills building garrison.
Tunnel Defender. AT infantry.
Worker. Builds structures. Gathers resources.

Upgrade List
Upgrade Description
AP Bullets. Increases damage of all machineguns.
AP Rockets. Increases explosive power of all rockets and missiles.
Arm the Mob. Increases Angry Mob firepower.
Booby Trap. Unlocks Rebel's Booby Trap ability.
Buggy Ammo. Increases Rocket Buggy firepower.
Camo Netting. Individual upgrade. Gives invisibility.
Camouflage. Rebels become stealth.
Capture Building. Unlocks Rebel's Capture Building ability.
Chlorine-cyanogen. Toxins become more powerful.
Command Truck Weapon. Gives weapon to Command Truck.
Fortified Structure. All buildings get better armor.
Junk Repair. All vehicles gain ability to repair themselves automatically.
Mine Sweepers. Scorpion and Desert Cruiser become immune to land mines.
Radar Van Scan. Unlocks Radar Van's scanning ability.
Scorpion Rocket. Equips Scorpions with rockets. Rockets are effective vs tanks.
Spies. Reveals enemy supply centers locations.
Toxin Shells. Equips tanks and artillery with toxins. Toxins are effective vs infantry.
Triple-barreled Marauder. +20% to Marauder armor and firepower.
Worker Shoes. +25% worker movement speed.
Recycling. Gives ability to recover destroyed vehicles.

Building List
Structure Description
Arms Dealer. Produces combat vehicles.
Barracks. Produces infantry.
Black Market. Generates cash.
Cave. Gives firepower bonus for tunnel network garrison.
Demo Trap. Defense structure. Explodes when enemy comes close.
Factory. Produces workers and utility vehicles.
Missile Silo. Long range base defense.
Palace. Tech center. Researches upgrades. Unlocks many units and structures.
Stinger Site. Base defense. Effective vs aircrafts.
Temple of Jikhad. Super weapon. Launches powerful missile.
Tunnel Network. Defense structure. Garrison can move from one Tunnel exit to another instantly.

Stealth Detector List
Unit Detection abilities
Radar Van. Detects stealth ground units and buildings only.
Radar Van Ping
(special ability).
Detects stealth ground units and buildings only.
Stinger Site. Detects stealth aircrafts only.
Stinger Trooper. Detects stealth aircrafts only.
Mobile Rig. Detects mines only.

Garrison Clearers List

Kill Garrison (General's power)
Toxin Truck

Mine Clearers List

Mobile Rig

Toxin and Radiation Clearers List

GLA Factory
Command Truck

Garrisonable buildings list
Building Description
Palace. Infantry can fire from inside.
Tunnel Network. Connected with underground tunnels.
Black Market. Connected with underground tunnels.