For Air Force, Laser and Super Weapon generals.
This tactics can be used in both team play and usual modes. It requires
very careful micro management and is easier to implement in team play mode.
Let us consider team play variant first. Aurora Shield requires one player in
team to be able to build Auroras and another one to be prepared for air strike.
The one with Auroras is defender. His aim is to protect his teammate. Second
player is attacker. His aim is to destroy targets.
Defender starts first. He needs to take Aurora, look at enemy base and order
it to attack ground behind the base (Ctrl+click). Aurora will enter
invulnerability mode, fly over enemy and attract attention of all AA
defenses. Do not wait until it drops its bomb. Retarget it a second before
drop. Aurora will turn around without exiting invulnerability mode and fly
over enemy base one more. And so on. Defender must control Aurora carefully and
keep it in invulnerability mode as long as possible.
Theoretically, Aurora do 1-2 hypersonic runs over enemy base and return undamaged.
Attacker's planes strike their targets and return home without losses too. Such
ideal is hardly reachable, but one must get as close to it as possible.
It is not recommended to use helicopters in combination with Aurora Shield because
defender can not hold shield for long and AA defenses can be retargeted manually
by the enemy.
Let us consider usual game play now. One needs to assign teams to Aurora and attack
planes in this case. Let Aurora to be in team 1 (Ctrl+1) and attack planes - in
team 2 (Ctrl+2). Press 1 on keyboard to select Aurora and order it to take off (to do it,
just click somewhere on empty place). Press 2 on keyboard to select attack group and send
it to towards enemy forces using "Attack Move" command. Switch back to Aurora without
delay and make the shield as described above. Your attack group will strike and return to
base automatically while you will control Aurora.